Table of Contents Show
Best Game Cinematic
For Honor
by Unit Image from France
The jury was particularly impressed by the epic scale of the destructions and the degree of photorealism in this game cinematic for the Ubisoft game“For Honor”. The Unit Image team used ZBrush and 3ds May for modelling and texturing, while the Ornatrix plug-in was used for the characters’ hair. The layout, rigging and facial animation were realised in 3ds Max; the Autodesk tool was used in combination with V-Ray for lighting, shading and rendering. Maya also supported the rigging process. The animation data for the 3D characters was generated in the motion capture shoot with actors, where the pipeline was based on Motion Builder . The compositing was done in After Effects. In-house scripts were also developed for the scene assembly.