Premiere Add-on for VR Editing

Editing 360-degree material naturally no longer has much to do with editing in the classic frame, where you can deliberately guide the viewer’s gaze through cuts. At the MAX conference, Adobe presented CloverVR, which is intended to make editing in virtual space easier.

Archive notice: This article was originally published on November 9, 2016. Links and embedded videos are preserved as part of the historical record.

CloverVR is currently still in the development phase at Adobe. When the add-on for Premiere Pro CC is production-ready, it is intended to make it possible to edit 360-degree videos or surround sound using a headset (an Oculus Rift in the presentation) and a VR preview of the clips. Using Oculus Rift Touch Controllers, the image views can be shifted and users can switch back and forth between clips.

This involves adjusting the length of the various recorded clips in 360 degrees over time; two videos can also be viewed using rotation, and suitable transitions in the 360-degree environment can be found for the edit between two clips. Thus, although differently from classic video editing, the viewer’s gaze and experience can be directed in a certain kind us way. Unless they happen to be looking in the other direction when a scene change occurs …

Adobe did not say at the MAX conference when CloverVR for Premiere Pro CC would be released.

And if the face of the man on the couch during the presentation by Research Scientist Stephen DiVerdi in the video looked familiar: that is comedian Jordan Peele.

More about Adobe Premiere Pro CC here.