Browsing Tag
Virtual Reality
58 posts
Sneeze Brings a Browser Engine to Spatial 3D
Sneeze applies the browser-engine model to spatial services, combining multi-origin 3D scenes, WASM isolation and proximity discovery.
FMX 2026 bets on sound and spatial craft
FMX 2026 turns the volume up: Nina Hartstone, David Fluhr, and an AI keyframe-to-sound workflow. Your temp mix just got nervous.
TD-Meetup: Join us live, we talk about how VR Speeds Up Animation & Previz!
VR meets previs: Dan Franke shows how Quill VR fuels storytelling and rapid 3D iteration at the TD Meetup this thursday!
ShapeLab 2025: Sculpting in VR, Now Sharper Than Ever
ShapeLab 2025 brings VR sculpting tools for VFX artists, game developers, and 3D creators – now available for download.
Drawing with VR glasses – and in 3D space?
Open Brush 2.0, the latest version of the open-source VR sketching app, introduces an eight-layer system. A release note.
With the open source Open Brush 1.0 you can scribble in virtual space
Anyone looking for a 3D sketching tool should take a look at Icosa Gallery. But what does it have to do with Google's Tilt Brush?
Star Wars: Dark Forces Rebuilt for VR
Shadow Art Games rebuilt the 1995 shooter Star Wars: Dark Forces in Unreal Engine 4 with virtual-reality support.
Filmuni Babelsberg organises the Virtual Production Lab
In cooperation with the Erich Pommer Institute: workshops on virtual and mixed reality production
Milo 2021.2 Improves Real-Time Rendering and VR Preview
Nevercenter’s Milo 2021.2 improved rendering, ray tracing and HiDPI support while adding camera field-of-view controls and a live turntable.
Tutorial: Converting Unreal Engine 4 Scenes to Unreal Engine 5
Vertex School’s Ryan Kingslien and John Waynick demonstrate how to convert an Unreal Engine 4 scene for use in Unreal Engine 5.
VR Deep Diving | Retro-Article
Review: In DP 06 : 2017, our author Mirja Fürst immersed herself in a VR experience for the "Ghost in the Shell" film adaptation.
SGO Makes Mistika Boutique Education Edition Free
SGO released a free Mistika Boutique Education Edition with the professional immersive toolset for conform, colour, VFX, editing, VR and Simplify3D.
Mod Tech Labs Explains Volumetric Video
Mod Tech Labs outlines a volumetric-capture workflow that records a subject from multiple angles and reconstructs an animated 3D mesh.
Panasonic Previews Compact HDR UHD VR Glasses
Panasonic’s CES VR-glasses concept combined HDR, UHD and VR, with adjustable interpupillary distance and dioptre correction.
Gravity Sketch Review: Designing Freely in Virtual Reality
Gravity Sketch offers professional VR sketching and spatial design tools for creating forms, surfaces and concepts with two-handed interaction.
Zeiss Cinemizer OLED Video Glasses for Film Production
A detailed review evaluates Zeiss Cinemizer OLED video glasses for stereo 3D monitoring, mobile camera work and bright shooting environments.
RealityCapture 1.1 Adds AI Terrain Classification
RealityCapture 1.1 added AI terrain classification, LOD export to Cesium ion and Leica BLK3D ImageGroup import.
CG Market Forecast at $154 Billion
A 2020 Jon Peddie Research forecast projected the computer-graphics hardware and software market to reach $154 billion by 2023.
2020 3D and Motion Design Show
Maxon's three-day online event covered VR, AR, character animation, photoreal VFX and motion design during SIGGRAPH 2020.
Unity Assets Enter Sinespace
Sine Wave Entertainment and Unity enabled creators to sell Asset Store content inside the Sinespace virtual world.
Unity Learn Is Now Free
Unity made more than 350 hours of Unity Learn Premium training freely available, including AI, C#, AR, VR and visual-fidelity courses.
Autodesk University 2020 Call Archived
Autodesk University’s 2020 call sought sessions on VFX, visualisation, XR, AI, cloud collaboration and 3D printing. Submissions are closed.
Blender 2.83 with long-term support
It's time for the next round: The new Blender version 2.83 comes for the first time with long-term support (LTS) labelling and exciting new features.
FMX Revisits VR for Social Impact
Gayatri Parameswaran discussed Kusunda, Home After War and the role of immersive journalism in social-impact VR.
Into space with the Film Academy
With their diploma project "Asperity", the Filmakademie Baden-Württemberg team, in collaboration with a total of 3O students, transformed a visit to FMX 2O18 into an interactive space journey.
NewTek: LightWave 2018 Release!
NewTek presents LightWave 2018: With the new release on January 1 come many new functions, including a new PBR system, VR features, Open VDB support and more.
The Winning Sculpting of the animago Exhibition!
It’s a T-Rex! We congratulate Linda Thai, whose work received the most votes in our online vote and who is now the new owner of the Oculus headset including Touch controllers.
Filmakademie VR film “Sonar” now on Google Daydream
We have already presented the interesting sci-fi horror experience "Sonar" in our VR focus in DP 02 : 17. Here is an extract from the interview with Philipp Maas and all the new information.
MedienNetzwerk Interviews at animago 2017
They normally work behind the camera. That is why MedienNetzwerk Bayern exceptionally brought some of the speakers and nominees at this year’s animago event 2017 in front of the lens to learn more about their work.
Foundry SIGGRAPH contributions online
From the new cloud pipeline "Elara" to the features in Nuke 11: The Siggraph presentations from Foundry are now online - the new showreel is also available!
OpenVR Recorder Released as Beta
For anyone who likes to play around with VR, TD and developer Jasper Brekelmans has brought something new to market: the OpenVR Recorder. The tool records tracking data output by VR hardware.
Worldwide VR Experience with Dell
The great promise of virtual reality is that you can experience events even though you are far away. Jaguar Land Rover put this idea into practice. Dell, HTC Vive and the agencies ReWind and Imagination were also involved.
Blocks: VR Modeling Tool from Google
Free VR modeling with new software from Google: With Blocks, you can create and export simple 3D models.
Adobe acquires Mettle SkyBox Suite
VR tools for the Creative Cloud: Adobe acquires the Mettle SkyBox Suite and plans seamless integration with Adobe products. CC subscribers can receive the plug-ins early via email support.
Cologne Cathedral Time Travel in 360 Degrees
Cologne Cathedral from today back to the Roman Empire: Faber Courtial realized this time-travel trip in 360 degrees for WDR.
FMX 2017: Multimedia from the Animationsinstitut
Here is an overview of what the Animationsinstitut will present during FMX week and which VR experiences visitors can try out.
VR-Sound: Pro Tools G’Audio Works
Sound is an essential component for an immersive experience in VR worlds. With G'Audio Works, a plug-in for Pro Tools is now available that supports the creation of VR sound.
Into the Learning Universe with Motion Graphics
Motion graphics are also used, among other things, to visualize educational content. We show you interesting works with a view to our next issue.
360° VR Stabilization
One of the problems with VR and 360° videos is shaky footage. Here, you learn an approach to stabilizing the horizon with After Effects, Mettle Skybox, and Mocha.
Virtual Reality for Maya
The VR wave is approaching: with this plug-in for Autodesk Maya, you can operate Maya in virtual reality.
VR Application for Microscopy from Zeiss
Immerse yourself in microscopic worlds—this is possible with software from Arivis AG, which displays images from Zeiss light, electron and X-ray microscopes accordingly.
Cara VR for Nuke is here
With the new Cara VR toolset for Nuke, The Foundry is taking on the challenges of creating high-quality VR content.
Blender with VR Support in Development
Following the Unreal and Unity game engines, the open-source tool Blender is now also set to receive makeshift support for VR games.
New Insights into VR Editing
The Scratch VR tutorial shows how editing for VR environments really works, including new editing techniques.
VR Plug-in for Cinema 4D
At GDC, Maxon is showing the recently released CV-VR Cam plug-in for Cinema 4D, designed to render VR content.
Applications Open for VR NOW Training
Alumni teams from Baden-Württemberg universities can now apply for the project-based VR NOW training programme.
Firmware for Apollo & Odyssey7Q+
Firmware for Apollo and Odyssey7Q+ adds Dual 4K, Quad HD 1080p60, 4K60p and 6G-SDI support.
Guide to Successful VR Projects
VR is on everyone’s lips, but many people don’t really know what, how, why ... V-Ray developer Chaos Group has now published a Virtual Reality Guide for artists.
Minions, VR Pioneer and AC 4 at FMX
Mac Guff will provide insights into the “Minions” feature film at FMX 2015, VR specialist Mark Bolas will talk about his work, and Assassin’s Creed 4 is the games highlight.
Nvidia GeForce GTX Titan X
Nvidia is said to have launched what is currently the fastest graphics card with a single chip. The company presented the GeForce GTX Titan X at GDC 2015.
New Oculus Rift Version
At the Consumer Electronics Show in early January, Oculus VR presented a new version of the Oculus Rift that also offers a 3D audio experience.
Hannover Messe, Digital Factory – Virtual Dimension Center Fellbach as Co-Organiser of the “Visualisation” Special Topic
Ahead of the international flagship trade fair for integrated processes and IT solutions – Digital Factory – a press round table with Dr Christoph Runde of VDC Fellbach will take place on February 12, 2010, at the Mövenpick Airport & Messe hotel in Stuttgart.
VISENSO and MicroMountains Develop VRiiD
VISENSO, MicroMountains and HSG-IMIT developed a Wii-based VR interaction device combining optical and inertial sensor data.
Virtual Reality for Pump Manufacturer
VISENSO and 3Dims cooperate on an innovative virtual reality (VR) application for Wilo’s research laboratory
Virtual Reality Serves Real-World Safety
3D modeling for embedded systems.
Vizrt and RTT Release Advanced Materials Shaders
RTT Advanced Materials adds twelve real-time material shaders and around sixty example scenes to Viz Artist 3.1.
Trimetric Offers Optical 3D Scanning with UV-Mapped Textures
Trimetric’s ATOS HR scanning service projected digital photographs onto measured polygonal geometry and generated UV-mapped textures.