Tutorial: Crumbling Geometry with Houdini

Dissolve geometry into particles? No problem with Houdini – in this tutorial, you learn one possible workflow for it in Houdini 16.
Geometrie zerbröseln

Archive notice: This article was originally published on March 15, 2017. Links and embedded videos are preserved as part of the historical record.

Houdini 16 was only released recently, but tutorials working with the new tool are already accumulating. In this video, you learn to dissolve arbitrary geometry into particles with the help of Boolean operations, Scatter and POP networks.

Houdini in DP

SideFX’s VFX tool had its version 16 release last month and appeared under the name “Amarok” with many new features. We followed the launch and compiled an overview of the release here with learning opportunities. In our upcoming DP issue 03 : 2017, we will also take a deep look under the software’s hood. So, for anyone who wants to prepare: off to the free download of the Apprentice version. And to finish, here are a few works from the Student Reel 2016 that were created with Houdini:

More at www.sidefx.com