Archive notice: This article was originally published on July 30, 2019. Links and embedded videos are preserved as part of the historical record.
Siggraph 2019 is in full swing—and the Substance tools are not going without new features or announcements either. At “Substance Day,” alongside Project Alchemist, the team also presented the future UV Unwrap and UDIM workflow in Painter. And despite the acquisition by Adobe at the beginning of 2019, nothing has changed in the software’s previous licensing system even now, as is emphasized here on the website. The new features at a glance:
Free trial version for Alchemist
Until now, it was not possible to use the tool without a subscription. Adobe has now presented a free trial version of Substance Alchemist together with the next beta update. Alchemist is the newest Substance tool, intended to simplify the work of material creation—information about the areas of application can be found here. In the new 0.8 beta version (release next week), users can use local folders, label and rate materials, and view real-time previews in two windows, among other things.
The Delighting feature also comes with improvements and is now close to release. Anyone who does not want to wait for a release should take a look at the recently released free Delighter from Agisoft.
UDIM workflow in Substance Painter
In the keynote, the developers showed seamless texturing across multiple UV tiles for the first time in order to support native UDIM functions. Cross-UDIM Painting with a project file from The Foundry’s Mari, as well as a specially created project in Substance Painter, could be seen. In this image, you can see how the workflow is intended to look. As soon as the keynote goes online, you can also watch the live examples here.
The feature is currently already in closed beta with selected users. We have also signed up for it and will provide more information about it as soon as possible. Adobe intends to announce a release date in the coming months.
Project Anorigami for UV unwrapping
With Project Anorigami, Adobe (formerly Allegorithmic) continues to make a great effort with naming. The feature shown is intended to automate UV creation in order to keep the annoying process as small as possible. Project Anorigami automates all three parts of the UV process: segmentation, unwrapping and packing.
Like the UDIM feature, Anorigami is not yet accessible either—further infromation will follow in the coming months.
Further information: To the Substance website