Material X | Open Source with Autodesk

What is the state of Material X? A published discussion panel and summary of the current state of the exchange format for material and lookdev content:
MaterialX

Archive notice: This article was originally published on August 28, 2019. Links and embedded videos are preserved as part of the historical record.

Whether USD, OpenSubdiv or OpenColorIO: Open-source standards are playing an increasingly important role in the VFX industry. Autodesk has now released a new presentation panel discussing the work on Material X together with LucasFilm and Allegorithmic.

MaterialX is an open standard specification and API for describing and transferring material and look-development content between different DCC tools or renderers. This includes, among other things….

  • Shading Network Topology
  • Complex materials with multiple rendering targets
  • Texture and material assignments
  • and more

The format has so far been used in various Industrial Light & Magic projects, such as “Star Wars: The Force Awakens” and “Rogue One: A Star Wars Story.” You can find a summary of the current state of development in this SIGGRAPH 2019 PDF slide.

Further information: To the Material X website