2 hours and 18 minutes. That is almost exactly the runtime of the first Matrix film, and exactly the duration of the Houdini 22 release keynote. So yes, this promises a rather chunky package of new features and improvements.
image-blaster uses a single reference image to generate an SPZ Gaussian splat environment via Marble, written as local files you can inspect and iterate fast.
PFTrack 26.05.19 adds Hero Cloud for single shot point clouds, plus COLMAP export to Postshot and better USD point cloud export. Try it, then trust it.
Los Angeles gets procedurally wrecked, Area 51 gets sand-blasted, and the Caswennan gets treated like a flying film set. We play 20 Questions with RISE.
New sessions span performance animation, AI workflow debates, and lens science, with cloud and software partners joining the mix. Just three weeks until FMX! Wuhu!
Substance 3D Painter 12 adds Warp to Geometry for decals, expands viewport post effects, and introduces flatten-in-stack exports plus new pricing details.
Cascadeur explains how physics solvers and local AI shape modern keyframe animation. Physics-assisted keyframing and AI-generated Inbetweening sound like shorthand for automation. In practice, they describe a layered system that revolves around explicit poses, timing and animator intent.
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
Houdini 21 polishes the chaos: production-ready MPM, neural surfacing, smarter Pyro, and Vulkan viewport upgrades: all taste-tested for real-world use. (Part 1 of ???)
3ds Max 2026.3 arrives with more precise Conform modifier controls, dynamic material switching, USD workflow improvements and an updated Arnold plugin.
Chaos’ Chris Nichols explains how Chaos Arena and Chaos Vantage cut out the engine middleman with full ray tracing, open formats, and one asset for all.
The new Das Element 2.2 release strengthens 3D handling, adds dynamic permission controls and custom Python action hooks to make studio asset management even smoother.
lender 4.5 LTS arrives with studio-grade support; the Blender survey shows where users stand; and Blender 5.0 beta is already here, so its time to plan your upgrade.
Chaos Vantage 3 expands its real-time rendering engine with USD and MaterialX support, AI-driven material generation, volumetric rendering, and Gaussian splats. The update brings Vantage closer to open-pipeline workflows for VFX and visualization and adds plenty of new toys for artists who prefer to stay in real time.
Storm HydroFX, a standalone GPU FLIP fluid solver from Storm VFX, is now freely available in open beta with full import/export and no feature lockouts.
Maya 2026.2 boosts MotionMaker AI, enables MaterialX in LookdevX, brings Arnold GPU Toon shading, and makes Bifrost mandatory. Check docs for full details.
Rumba 2.0 from Mercenaries Engineering launches, promising faster, artist-friendly Maya-compatible character animation and seamless USD, Alembic, and FBX support.
Arnold 7.4.3 introduces a machine-learning Inference imager, faster GPU volume rendering, improved Global Light Sampling, and enhanced OpenPBR and USD workflows.
Fibric introduces a Houdini SOP-based toolset for procedural clothing creation using curves, featuring UV-ready, quad-based geometry and real-time rendering with Karma XPU.
With its latest release, Blackmagic Fusion is positioning itself more aggressively than ever as a powerful and cost-effective complete package for node-based compositing and motion graphics. We check whether Fusion 20 lives up to the high expectations.
SketchUp 2025 enhances realism with photorealistic materials, environment lighting, ambient occlusion, and improved interoperability with Revit and USD export.
UNIGINE’s real-time engine hits version 2.19.1, introducing full support for USD files. Artists and developers can now integrate USD assets smoothly, improving compatibility across tools like Maya, Houdini, and Blender.
Project Greylight by Andreas Weidman offers Houdini users free tools to streamline Solaris workflows, USD management, and integration with Unreal Engine.
The Higher Technical Commission for Sound and Images (CST), a French association of film and audiovisual technicians, has presented the new 3D-Info tool. This tool aims to simplify the visualisation of 3D scenes and make it more efficient. The focus is on the USD format.
USD is becoming an important standard file format for visual effects, animation and video game productions. Most of us have heard of USD, but what is it and how to use it in our next production is still a mystery to most.
The technical requirements of animation and VFX productions are increasing every year - I don't have to tell you that. In most projects, a variety of tools are used to achieve the desired quality. In order to complete these increasingly complex projects within the specified deadlines, more powerful pipeline tools are also required.
The market for VFX and motion design software seems pretty saturated. Nuke for VFX, After Effects for Motion Design, sprinkle in a little bit of Flame and Fusion and that’s about it. Or is it?