SpyderPro gets serious: anorganic filters, 12,000 nits, 3D LUT export, OLED support, and proper profiling tools make it fit for postproduction again. Let's see if the claims hold up!
On September 8th, 1966, the U.S.S. Enterprise flew across American screens for the first time - since then, "Star Trek" in all its various iterations has become part of the zeitgeist. And, in keeping with the Enterprise's mission, it has also repeatedly stepped into new areas of visual effects, making it one of the many trailblazers for our industry. In this retrospective, we want to take a closer look at some of these milestones.
Review: In DP 05 : 2005, ILM chased special effects through a brand new pipeline for Steven Spielberg's War of the Worlds film. A test run with time pressure - in the middle of a big-budget production.
Three desert wretches with canine followers: VFX powerhouse Hybride Technologies pulls perhaps the most popular bounty hunter in stellar history through desert sand.
Spaghetti westerns in space: ILM uses traditional animation techniques to create bounty hunters Cad Bane and Wookie Black Krrsantan for the Star Wars streaming series. Nevertheless, the LED Volume Stage also features high-tech.
Riding the Rancor: Texture Artist from ILM releases the Digital Double - from the streaming series "The Book of Boba Fett". But that's not all from a galaxy far, far away..
Review: In DP 01 : 2016, "Jurassic World" celebrated its opening. We asked VFX supervisor Martyn Culpitt from Image Engine for a chat - about impressive CG environments and even more impressive CG dinosaurs. Who is the biggest pipeline eater?
Review: In DP 04 : 2009, effects company ILM realised gigantic robots for Michael Bay's second part of the tin-and-bending brothers from Transformers. "Mindbending" or "sand in the gears"?
Looking back: In DP 05 : 2007, the ILM team was looking for new ways to bring the Transformers to the big screen - and came up with a solution that had a decisive impact on the industry.
Review: In DP 05:07, Harry Potter 5, to which eleven studios contributed effects, was enchanting. These included heavyweights such as DNEG, ILM, Framestore and MPC.
ILM VFX supervisor Roger Guyett discusses the global production, practical and digital techniques, virtual production and fleet work behind The Rise of Skywalker.
Epic Games’ second free Virtual Production Field Guide offered nearly 100 pages of interviews, remote collaboration guidance and Unreal Engine 5 coverage.
What is the state of Material X? A published discussion panel and summary of the current state of the exchange format for material and lookdev content:
Anyone who could not experience John Knoll's talk about "Rogue One" live at the FMX Conference 2017 no longer needs to be sad. AWN conducted a longer interview with the VFX supervisor at FMX; here is the video.
The Oscar nominations for this year have now been announced. Naturally, we are primarily interested in the VFX and animation categories. Here is the overview.
Spoiler alert: one of the most impressive CG achievements for “Rogue One: A Star Wars Story” was the digital re-creation of two human actors. In this video, ILM shows how this demanding task was accomplished.
So ... our animago birthday party is slowly coming together! Here is an excerpt of the presentations at the animago CONFERENCE: Speakers from Disney, Pixar, ILM, Digital Domain, Platige Image and many other well-known animation and VFX studios will be there.
Image Engine was one of the studios that supported ILM with the effects for "Jurassic World." Here is the impressive breakdown reel of the scenes worked on by Image Engine.
"Jurassic World" is released on DVD and Blu-Ray today. We have a making-of about the film in the upcoming DP issue, and for now here is the Honest Trailer.
Review: In DP 07 : 2014, "Lucy", together with director Luc Besson, tapped into the full brain power - and the VFX power of ILM, Rodeo FX and 4DMax. How did the sci-fi action film with Scarlett Johansson come about?
Bold: an artist formerly employed by DreamWorks Animation files a "Class Action" lawsuit against Pixar, Disney, SPI, Digital Domain 3.0 and Lucasfilm, among others.
Review: In DP 06 : 2013, the VFX cracker Pacific Rim grilled the cinema summer. Compositing artist Michael Ralla tells us how Industrial Light & Magic tamed the Kaiju giants.
ILM offers a first look at its Instant Facial Performance Capture System. The Kinect-based system eliminates calibration of actors' facial expressions.
Katana 1.0, which has just been released by The Foundry, is organizational software intended to be tailored specifically to the worklflow of large studios.
Visual-effects software developer The Foundry announced that Industrial Light & Magic (ILM), Lucasfilm’s multiple Academy Award-winning visual-effects studio, has completed its production pipeline with Nuke.
To create the many unusual and complex creatures in “The Spiderwick Chronicles”, the producers hired two of the best top experts in the field of special effects: Industrial Light & Magic (ILM) and Tippett Studio.