Corona Render 5 | Cinema 4D Release

Corona Render 5 has been released: following 3ds Max, the Cinema 4D release is now available too!

Archive notice: This article was originally published on 2 December 2019. Links and embedded videos are preserved as part of the historical record.

After half a year, the time has come: release 5 of the Corona Renderer for Cinema 4D has been published. In the video, the developers provide an overview of the changes.

Corona 5 for Cinema 4D

As with the 3ds Max release, this time the focus was on optimising RAM consumption and render times. Feature highlights include:

  • 2.5D Displacement as the new default method for calculating displacement with lower memory requirements and better render times
  • Caustics optimisation for render times and memory requirements
  • Multi Shader for random colours or textures between objects
  • Select Shader and Select Material, allowing an object to store multiple shaders or materials.
  • Corona Sky Object replaces the Corona Sky tag and enables multiple skies in LightMix as well as the use of any shader as environment lighting
  • Cinema 4D Background Object now supported natively
  • and many more features and fixes (release notes)

Further information: Corona Renderer blog post