Browsing Tag

Renderer

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A close-up of a fluffy, light-colored cat with a predominantly cream fur coat featuring soft brown patches. Its large, expressive eyes gaze curiously to the side, framed by delicate whiskers and gentle ear fur, against a smooth, dark gray background that enhances its detailed texture and three-dimensional form.

Here comes Houdini 22

2 hours and 18 minutes. That is almost exactly the runtime of the first Matrix film, and exactly the duration of the Houdini 22 release keynote. So yes, this promises a rather chunky package of new features and improvements.
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Renderman 26 is here!

Highlights of RenderMan 26: XPU receives extensive updates that improve lighting support, camera control and adaptive sampling capabilities. Plus an interactive version of the Denoiser with ML and a stylised looks toolset. And the free, non-commercial version of RenderMan 26 is already available.
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Houdini 20

The long-awaited update has finally been released and brings with it a whole host of new features. So many, in fact, that a special issue would be worthwhile. For now, here's an overview and an in-depth article on rendering by Olaf Finkbeiner in the next issue.
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Release: V-Ray 6 for Maya

Chaos Group is back with the latest version of the renderer - and with new functions such as geometric tiling, procedurally generated clouds and new shader profiles. Available for Windows, Mac and Linux.
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Cracked stone letters 'DP' breaking through grass

Houdini 19.5: I/O – UI – RBD -FLIP – PYRO – UX ..

There are no completely new features in the Houdini 19.5 update this time. Rather, there are fundamental revisions to the most important functionalities of Houdini: RBD Rigid Body Dynamics and Fluids Simulations. I/O, i.e. input & output, is another topic that extends across all tools. And as expected, there are some user interface standardisations and improvements - especially in the interactive tools. Let's dive right in!
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U-Render 2022.4 released!

What can the new U-Render do that the old U-Render couldn't? Well, NPR, SSGI and VFFM of course? So let's get to non-photorealistic rendering, screen space global illumination - and lots more feature joys!
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Mantras Mantra

The mantra of Mantra is to render what Houdini has created in terms of geometry, volumes or particles. And SideFX recently won an Oscar for this. So if you want to render at Hollywood level, you've come to the right place. Especially if the pipeline should and may be very compositing-orientated, Houdini offers exactly these tools and features. - by Olaf Finkbeiner
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Mmmm … Delicious.

CG artist Phil Moreton has created deceptively real renderings with "Swiss Delights"—of the tastiest things Switzerland has to offer.
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V-Ray 3.3 for 3ds Max

The new update is intended to render V-Ray 3ds Max scenes up to 50 percent faster—all further features in this overview video. And: we want this cake!
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3Delight 2.0 for 3ds Max

3Delight is a render engine for 3ds Max with interesting features: among other things, the plug-in supports multi-light, OpenVDB and active shader support. The second full version has now been released.
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Modern house on water with wooden walkway

Iray for Maya 2015

(0x1) Software announces the release of the Iray renderer for Maya 2015 – for next Monday, June 30. But information about features and prices is already available.
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Software interface for Autodesk Maya visualization tool

Visualizer 1.3 for Maya

Caustic has released version 1.3 of Visualizer for Autodesk Maya. It is said to be the only interactive photorealistic renderer that runs directly in the Maya viewport.
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A futuristic black and blue spherical object on a wooden surface.

MentalCore v1.0 Available

After more than a year of development, MentalCore v1.0 is ready. With the plug-in, large renders can be realized in much less time. For the early adopters and as a thank-you to the beta testers, MentalCore can now be purchased in advance at the Special Prize.
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FinalRender 3.5

VFX company cebas Visual Technology presented finalRender 3.5 today – the renderer, already on the market for 20 years, received an entirely new GI engine and accelerated global-illumination rendering alongside the usual improvements. The “3D Camera” module is now also included and, following its use on Tim Burton’s “Alice in Wonderland”, is available to end users for the first time.
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mental ray workshop

The aim of this training workshop in Berlin is to provide participants with the know-how to significantly improve the quality of their renderings with mental ray, to save a lot of time with the right settings and also to show that additional renderers in Autodesk 3ds Max are not even necessary. The clearly structured topic blocks cover the basics through to professional applications such as industrial and architectural visualisation or programming your own shaders. Participants will be able to create images of outstanding quality and unrivalled realism with mental ray. The high quality is ensured by the fact that both the training content and the written (German) tutorials have been coordinated with mental images GmbH. Both individual days and the entire workshop can be booked. Those who complete the entire workshop will receive a certificate from mental images GmbH. During the workshop, each participant works on an HP high-end workstation, which can also be purchased at special conditions.
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