Westworld Season 3 VFX Breakdown

RISE’s Westworld season-three reel breaks down combat drones, set work, stunt augmentation and a particularly detachable arm.

Archive notice: This article was originally published on 3 July 2020. It has been translated into English and lightly edited for clarity while preserving its historical context.

German studio RISE presented its VFX work for the third season of Westworld. The reel includes armed combat drones, graffiti added to period buildings, stunt enhancement and a shot involving a severed arm.

The breakdown exposes how invisible environment work and more conspicuous effects were layered into the finished series. It is also a useful reminder that even a futuristic drama occasionally depends on the old production trick of removing a limb after the camera has rolled.

Artists should compare the archived techniques with current compositing, tracking and simulation tools before applying them to a production workflow.