Archive notice: This article was originally published on 21 July 2020. It has been translated into English and lightly edited for clarity while preserving its historical context.
Realtime volumetric simulation
EmberGenFX entered public beta with procedural particle and fluid simulation for fire, smoke and other volumetric effects. Its GPU viewport displayed interactive ray-marched volumes while artists adjusted simulations and animation keyframes.
VDB and image-sequence export
The beta exported VDB files for use across OctaneRender DCC integrations and supported PNG, TGA and EXR image sequences. OTOY and JangaFX made it available to OctaneRender 2020 subscribers during the beta, with integrations planned for Blender, Cinema 4D, Maya and other hosts.
Studios should test VDB scale, channel naming, frame ranges, colour management and host-version compatibility before moving cached simulations into production.