RenderStacks Render-Pass Tutorial

A RenderStacks tutorial builds four 3ds Max passes with separate cameras, resolutions, HDRI environments and lighting.

Archive notice: This article was originally published on 5 August 2020. It has been translated from German and lightly edited for clarity while preserving its historical context.

Four passes from one project

This tutorial demonstrates a typical render-pass workflow in RenderStacks for 3ds Max. The instructor creates four passes, each with its own camera, output resolution, HDRI environment and lighting setup.

RenderStacks then generates a preview for every pass with one command. The demonstration runs for roughly 14 minutes and uses a Lego truck as its example scene. Test camera assignment, output paths, colour management and render overrides before applying the setup to a production file.