RenderMan 24 Plans XPU Rendering and Blender Support

Pixar’s RenderMan 24 roadmap included the CPU/GPU XPU renderer, RIS support, stylised looks, layered materials and new OSL nodes.

Archive republication: This article was originally published on 11 September 2020. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.

RenderMan 24

Pixar’s plans for RenderMan 24 included RenderMan XPU, a new renderer designed to combine CPU and GPU resources. The roadmap also covered RIS architecture support, stylised looks, ILM’s Layered Material system and new OSL pattern nodes.

At the time, the new integration was expected to change the role of the semi-official RenderMan for Blender add-on. Artists should check current compatibility and feature coverage rather than treating that historical expectation as present-day status.

Hybrid rendering performance depends on scene features, supported hardware and memory limits, so benchmark production assets before changing render pipelines.

Further Information

Pixar documented the release on the RenderMan What’s New page.