Browsing Tag
GPU rendering
20 posts
Arnold 7.5.2 Adds Gaussian Splats
Arnold 7.5.2 renders Gaussian Splats, adds relighting, NPR nodes and Flow Render tweaks. Nice, but test before splats bite.
Redshift 2026.3 fixes displacement headaches
Redshift 2026.3 is a stability release focused on texture displacement, Hydra USD updates and host bug fixes.
Redshift 2026.2: Texture Displacement and UV Context Arrive
Redshift 2026.2 delivers texture displacement, new UV context tools, IES light refinements, and better Mac stability.
The Cube Moved: Go for the Chaos (Ad) Vantage
Architecture Illustrators and Visualizers test Chaos Vantage for a narrative short and accidentally build a moving house. Unbox proves real-time previz can tell stories, not just sell floor plans.
RenderMan 27: XPU graduates, RIS retires
Pixar ships RenderMan 27: XPU is ready for final frames, RIS is being phased out, MaterialX joins the toolset, and Stylized Looks evolve.
DomeMaker 1.0 streamlines HDRI dome lighting for 3ds Max (V-Ray)
DomeMaker 1.0 converts Jonas Noell’s custom HDRI dome workflow into a one-click tool for 3ds Max (V-Ray). Expect instant viewport feedback, automated floor matching, water/wetness effects, and matched CPU/GPU rendering—priced at a studio-friendly $30.
finalRender Free: A Renderer That Costs Nothing but Demands Something
cebas offers finalRender Free for 3ds Max users, featuring single-device rendering with CPU or GPU. Commercial use permitted; registration required.
iRender Cloud Render Farm Enhances Redshift Workflows
iRender offers a cloud-based render farm for Redshift users with RTX 4090 GPUs and Cinema 4D licenses to streamline high-end rendering tasks.
Chaos Group Unleashes V-Ray 7 for 3ds Max
V-Ray 7 for 3ds Max is here with expanded toolsets, boosting rendering flexibility, materials management, and GPU acceleration for high-end VFX and design work.
The discovery of slowness
Artificial slow motion, i.e. the calculation of additional intermediate images, has been around for a long time. The best methods to date have been called "optical flow", although this actually refers to the visual perception of movement in general. Now A.I. or neural networks are also establishing themselves here. We compare Twixtor 8, DaVinci Resolve 18.6 and Topaz Video AI 4.
Pixar Discusses the RenderMan 24 Roadmap, XPU and Denoising
Pixar's RenderMan team discussed GPU adoption, XPU, memory demands, machine learning and denoising after the RenderMan 24 release.
Redshift 3.0.51 Adds Redshift Easy and Blender OSL Support
Redshift 3.0.51 introduced the Redshift Easy interface, a scalar ramp shader, Blender OSL and UDIM support, and numerous fixes.
Chaos Vantage 1.2 Expands Real-Time V-Ray Scene Support
Chaos Vantage 1.2 added clear-coat and glossy Fresnel support, multiple-camera import, background overrides and PNG alpha output.
Maxon Moves Redshift to Subscription-Only Licensing
Maxon announced that Redshift perpetual licences would end on 31 August 2021 as the GPU renderer moved to subscriptions.
RenderMan 24 Introduces XPU, Lama Materials and Live Rendering
Pixar’s RenderMan 24 introduced the CPU/GPU XPU architecture, live rendering, Lama layered materials and expanded stylised-look tools.
Nucoda and Phoenix 2021.1 Modernise Rendering and Restoration
Digital Vision World released Nucoda and Phoenix 2021.1 with NDI support, GPU-accelerated RED debayering, Komodo RAW support, EXR improvements and 120fps projects.
Sculptron 1.1 Adds Alembic Support and Improved Viewport Selection
Otoy released Sculptron 1.1 with Alembic import and export, image-based alpha support, improved viewport selection and adjustable interface opacity.
Blender Foundation Unveils Cycles X Rendering Architecture
Cycles X reworked Blender’s production-rendering architecture to improve GPU performance, viewport interactivity and resumable rendering for Blender 3.
Nvidia Introduces GeForce RTX 30 Series
Nvidia introduced the Ampere-based GeForce RTX 3070, 3080 and 3090 with new performance targets and launch pricing.
RenderMan 24 Plans XPU Rendering and Blender Support
Pixar’s RenderMan 24 roadmap included the CPU/GPU XPU renderer, RIS support, stylised looks, layered materials and new OSL nodes.