Working with the SubSpline Script in 3ds Max

Jamie Cardoso’s second SubSpline tutorial demonstrates a scripting workflow for 3ds Max artists.

Archive notice: This article was originally published on 10 November 2020 and has been translated into English as part of Digital Production’s archive project.

SubSpline tutorial

In the second part of his SubSpline tutorial, Jamie Cardoso demonstrates how the script can support spline-based work inside 3ds Max.

Related archive coverage includes Q-Proxies for 3ds Max.

SubSpline Script with 3ds Max
https://www.youtube.com/watch?v=fxdG4KxaGNw