Building a Stylised Goth Girl in Maya and ZBrush

Carlos Adrian Gonzalez Villagomez demonstrates a stylised character workflow spanning Maya, ZBrush, Arnold, XGen, Photoshop and Substance Painter.

Archive notice: This article was originally published on 2 December 2020 and has been translated into English as part of Digital Production’s archive project.

Goth Girl

Character artist Carlos Adrian Gonzalez Villagomez explains how to build a stylised goth character in a 3dtotal tutorial. His visual reference was artist Mike Henry’s image A Night Like This.

Step by step

The tutorial covers modelling, sculpting, rigging, texturing, lighting, rendering and compositing, providing an end-to-end character-art workflow.

Software

Villagomez used Maya, ZBrush, Arnold, XGen, Photoshop and Substance Painter for the project.