Archive republication: This article was originally published on 8 December 2020. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.
Sathish Koththolla
In this one-hour tutorial, Sathish Koththolla demonstrates a workflow for creating character hair textures in Maya.
The session is suitable for beginners, with explanations of the interface, as well as more experienced artists looking for specialised techniques and practical production tips.
Hair Textures creation for games — Method 1