MeInGame Generates 3D Faces from Portraits

MeInGame automates 3D face shape and texture generation from a single photographic portrait for use in game characters.

Archive republication: This article was originally published on 1 March 2021. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.

Generating 3D Faces

J. Lin, Y. Yuan and Z. Zou presented MeInGame, a method for generating a 3D character face from a single portrait.

Automated Shape and Colour

The approach automated facial shape and colour generation from a photographic reference. The researchers proposed that the method could be integrated into many existing 3D games.

Their paper described the technique as a low-cost route to facial-texture creation and reported results intended to closely match the source portrait. These are research claims and should be evaluated against the paper’s datasets and limitations.

Paper and Project Files

The complete paper is available on arXiv, while project files were published on GitHub. Test identity consistency, topology and engine integration before production use.

MeInGame: Create a Game Character Face from a Single Portrait