Peter Eszenyi Shares a Cinema 4D Workflow

Peter Eszenyi presents Cinema 4D workflow lessons drawn from Ghost in the Shell, Pacific Rim: Uprising and The Dark Crystal.

Archive republication: This article was originally published on 8 April 2021. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.

Production Workflow

Peter Eszenyi used this 3D and Motion Design Show presentation to discuss workflows applied on large productions including Ghost in the Shell, Pacific Rim: Uprising and The Dark Crystal: Age of Resistance.

The session focuses on practical Cinema 4D workflow choices. Artists applying the historical techniques should verify current software and plug-in compatibility, then test scene exchange and rendering before production use.

Peter Eszenyi @ The 3D and Motion Design Show