Bryan Coleman Demonstrates Animated Displacement Maps in Cinema 4D

Motion designer Bryan Coleman demonstrates how to use animated textures as displacement maps in Cinema 4D.

Archive republication: This article was originally published in 2021. Product features, pricing, availability, company status, credits and links reflect the information available at that time.

Bryan Coleman

In this hour-long presentation, motion designer Bryan Coleman demonstrated how to use animated textures as displacement maps in Cinema 4D.

Coleman brought more than ten years of professional experience to the session. His client list included MPC, Framestore, The Mill, Toros Kose, Blacksmith, WeAreRoyale, HPE, Swarovski and ManvsMachine.

Further information

More of his work as a motion designer and creative director was available through Bryan Coleman’s portfolio.

Bryan Coleman @ The 3D and Motion Design Show