Procedural Towers, LEGO Bricks and Pipes with Blender Geometry Nodes

Lykke Studios developer TomekS demonstrated procedural Blender projects including a tower generator, a LEGO-style brick system and configurable pipes.

Archive translation. These procedural Blender experiments were highlighted in October 2021. Embedded social posts and software behaviour reflect that period; verify current Blender Geometry Nodes workflows before production use.

In brief: TomekS, a game developer at Lykke Studios, shared a group of procedural projects created with Geometry Nodes in Blender.

The demonstrations ranged from a fairy-tale tower with a spiral staircase to a colourful LEGO-style brick generator. A third experiment generated and arranged connected pipes. Together, the projects showed how a compact procedural system could produce extensive variation without modelling every element by hand.

The tower tool generated architectural forms and repeated details, while the brick experiment varied the arrangement and colours of interlocking blocks. The pipe setup used procedural placement to build more technical structures.

More information: The original demonstrations were shared through TomekS’s social account. Embedded posts are retained below as part of the archive; availability depends on the external platform.