Building a Digital Human in Unreal Engine

A 20-minute behind-the-scenes film traces Renderpeople’s digital-double workflow through photogrammetry, motion capture and Unreal Engine.

Archive translation. Specifications, services and availability reflect the original publication date in 2022. Verify current compatibility before production use.

In brief: A nearly 20-minute behind-the-scenes video explored the origins of the Renderpeople project, its first digital double, high-resolution scanning, motion capture and the creation of the digital human Fred in Unreal Engine.

Video chapters:

  • Our vision
  • Project design
  • The photogrammetry shoot
  • Rebuilding Fred in 3D
  • Motion capture with Fred
  • Setting up Unreal Engine 4
  • Closing thoughts

Print background: Digital Production 02:2022 included the eight-page article “Digital Humans from Cologne” on page 134. It examined why digital doubles were becoming more common, the required staff and expertise, and the roles of ZBrush and Unreal Engine in the pipeline. Readers can browse the issue and its issue preview.

Further information: The original behind-the-scenes material was available from Digital Human. Test scan fidelity, rigging, motion transfer and real-time performance before production use.