Archive translation. Specifications, services and availability reflect the original publication date in 2022. Verify current compatibility before production use.
In brief: Autodesk announced updates for Maya, 3ds Max, Bifrost and Arnold, concentrating on animation, modelling, rendering and production efficiency.
Maya updates:
- USD workflows: Bifrost’s visual programming environment gained USD integration, with USD support in the Channel Box.
- Unreal Live Link for Maya: The plugin streamed Maya animation to Unreal in real time for virtual production and games.
- Blue Pencil 2D Drawing Tools: Viewport drawing remained separate from the scene and supported motion planning and review annotations.
- Boolean workflow: An improved Boolean node, stack options and five additional operations reduced setup steps.
Further Maya details were published on Autodesk’s Maya page.
3ds Max updates:
- glTF 2.0 export and preview: Assets could be exported directly and previewed in the viewport using the target material representation.
- Retopology Tools 1.2: A preprocessing option in ReForm accelerated large, complex meshes without requiring modifier-based preparation.
- Working Pivot Tools: New controls positioned and aligned pivots, changed object axes and added working pivots for modelling, animation and rigging.
- Arnold integration: The release included the current Arnold renderer.
Bifrost updates:
- Bifrost USD: Maya USD data could enter procedural Bifrost graphs.
- Aero Solver: Field mapping, scalability and stability were improved.
- MPM Solver: Stability and MPM Cloth received updates.
- Colour picker: The tool added controls and colour-management integration.
The Bifrost release notes documented the changes.
Arnold updates:
- OptiX 7 Denoiser used supported NVIDIA GPUs for denoising.
- Triplanar shader projected textures from six directions without UV maps.
- USD improvements simplified instances and expanded Hydra Render Delegate support for environment, background and colour-connected ramp shaders.
Test plug-ins, USD interchange, colour handling and render output on representative scenes before upgrading a production pipeline.