In nuce: Michael Cauchi guides you through this 10-minute video tutorial called “Texturing a Realistic Eye in Mari with Michael Cauchi”. Michael is a Look Developmet Artist at MPC Episodic in Montreal. You can find the creative artist and his work at mikecauchiart.com or Instagram. You can find the complete video tutorial linked below. It is aimed at users of the popular texture painting app Mari from The Foundry.

What will you learn in this tutorial? In the video, Michael explains his personal approach to creating a (human) eyeball in Mari. You will also learn how to create a Texutring with the non-commercial version of Mari. All further information about the course, which is aimed at beginners with Mari (5.0 or higher), can be found at learn.foundry.com. The video tutorial is divided into the following ten chapters with corresponding learning content:
- Chapter 1: Texturing: Defining the concept
- Chapter 2: Node network organisation
- Chapter 3: First steps with paint nodes and masks: colouring eyes
- Chapter 4: Controlling two channels with one mask: Adding veins to the eye
- Chapter 5: Masking UV islands: Removing highlights from the inside of the eye
- Chapter 6: Splitting nodes via the node network: Placing veins
- Chapter 7: Refining textures imported via ZBrush: Adding Irises
- Chapter 8: Procedural nodes and masks for depth (representation): Realistic Irises
- Chapter 9: Refining paintings using masks: Controlling Colour Intensity
- Chapter 10: Controlling new texture maps via existing nodes: Adding surface textures to the iris
Click further: More information about the non-commercial version of Mari.
Texturing a Realistic Eye in Mari Non-Commerical with @MikeCauchiArt