Character Rendering in Unreal Engine 5

Lead character artist J Hill demonstrates the complete UE5 workflow, from importing a model and building materials to final renders.
Digital portrait of woman with pink hair, bold blue eye makeup, heart necklace, black background.

Archive translation. Specifications, services and availability reflect the original publication date in 2022. Verify current compatibility before production use.

In brief: Character artists interested in Unreal Engine 5 but wary of the game engine may find a useful starting point in lead character artist J Hill‘s one-hour tutorial, “Rendering Characters in Unreal Engine 5 | Full Process”. It provides a broad workflow overview, covering the import of a custom character model, material creation and high-resolution image rendering. The complete video is embedded below.

Man with glasses speaking into microphone in home studio setup with blurred background and wall artWhat does the tutorial cover? Participants learn how to transfer a self-created 3D character into Unreal Engine 5. The tutorial concentrates on producing portfolio imagery. Los Angeles-based J Hill guides the session, drawing on character work for Back 4 Blood, Apex Legends and Titanfall 2. The public tutorial developed from a longer video he had made available to Patreon followers.

Tutorial chapters:

  • Creating the Project
  • Basic Master Material
  • Skin Material
  • Eye Material
  • The Hair
  • Improved Skin Material
  • Micro Normals
  • Rendering Images
  • Iteration
  • Cavity Map
  • Final Renders

Further reading: Artists building an Unreal Engine pipeline can also consult the free Animation Field Guide, introduced by Digital Production on 8 July 2022. It explains how industry professionals structure efficient Unreal Engine pipelines. Test the demonstrated setup with representative assets before adopting it in production.

Rendering Characters in Unreal Engine 5 | Full Process