SketchUp 2025 enhances realism with photorealistic materials, environment lighting, ambient occlusion, and improved interoperability with Revit and USD export.
Transform basic geometry into detailed, destructible structures in Blender with HouseCraft, now featuring FBX export for seamless integration into game engines.
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
Max Pears introduces a comprehensive Level Design Kit for Unreal Engine 5, featuring over 300 unique assets to streamline your game development process.
OnPoint Studios is hosting a virtual production event in Berlin, featuring industry experts and showcasing advancements in motion capture and real-time graphics.
The latest update to Adobe Substance 3D Designer brings new functionalities and fixes that streamline your creative process. Here’s everything you need to know.
Procedural ruins and flesh generation tools from Project Grot now available for Houdini users. Free to download—test them before they test your patience.
Sony introduces the mocopi Pro Kit, featuring a 12-sensor setup, real-time Bluetooth connectivity, and integration with the XYN Motion Studio app for enhanced motion capture.
"VFXAssets" on Gumroad offers a free procedural 3D looping animated tree for VFX, game design, and CGI workflows—ideal for environment animation projects - a larger library is also available!
The latest update to World Creator introduces faster terrain generation, streamlined workflows, and deeper integration with engines like Unreal and Unity.
Project Greylight by Andreas Weidman offers Houdini users free tools to streamline Solaris workflows, USD management, and integration with Unreal Engine.
Wouldn't it be great if you could see something else in VR besides hectic hustle and bustle, demos and microtransaction calls? An art exhibition, for example? Yes, there is - and we found one such project with Noah Thiele, a student at Ostfalia.
V-Ray 7 for 3ds Max is here with expanded toolsets, boosting rendering flexibility, materials management, and GPU acceleration for high-end VFX and design work.
Fab, Epic Games' new content marketplace, is now live. Artists can access 3D assets for VFX, games, and post-production projects. Expect updates as the platform stabilizes.
Virtual production artists, rejoice! Scans Factory has just unleashed a massive free asset pack of over 120 high-resolution 3D scans of ancient Cambodian temples, available on the Unreal Engine Marketplace.
Live FX 9.8 introduces major enhancements, supporting USD 3D workflows on macOS, projection mapping updates, and improved OpenColorIO v2.3. Perfect for virtual production on the Mac.
Silo 2024.3 introduces new modifiers for non-destructive 3D workflows, including Boolean, Chain Replicate, and Path Extrusion. Updates also include community-driven improvements.
iToo Software has rolled out Forest Pack 9 for 3ds Max, and the latest update is packed with new tools and improvements aimed at artists working on environment creation, visual effects, and architectural visualization
Starting January 2025, Quixel's Megascans will no longer offer free access to its vast library of 3D assets. Artists must adapt their workflows and budgets accordingly - and safe a copy of their stuff!
Reblium is a new tool for creating detailed 3D characters. Its feature set promises flexibility and speed for artists, but it's worth reviewing how well the tool fits into your workflow before fully committing.
Reallusion updates its core 3D animation tools, iClone and Character Creator, to version 8.5. The updates focus on refining workflows and adding new features.
"What You Don't See" is a pioneering project that is one of the first to combine the oldest and one of the newest technologies in the film industry - 35mm film and LED volumes - in a scenic production.
Procedural Content Generation is a technique in which content is generated through the application of an algorithm, as opposed to being created manually.
Although the hype surrounding the Apple Vision Pro is still going strong, VR has yet to really gain a foothold at home. However, where it is really picking up speed is in the area of "rides" and free roaming. Amusement parks are where the technology can be fully utilised, regardless of home PC compatibility. We ask ourselves, what does it all look like then?
3D camera tracking, also known as "match moving" in the professional scene, is now offered by every better software for video editing or 3D. But when we compared a few such popular 3D trackers in DP 18:01, SynthEyes was already our high-end reference for good reason.
The technical requirements of animation and VFX productions are increasing every year - I don't have to tell you that. In most projects, a variety of tools are used to achieve the desired quality. In order to complete these increasingly complex projects within the specified deadlines, more powerful pipeline tools are also required.
Even though it is one of the youngest VFX degree programmes, the HFF already has a lot to show - and if we remember what we did in the second
what we did in the second semester, "Das Schattenspiel" is already worthy of note. But how did it come about?
In 2023 Epic Games presented Substrate – the new material authoring system for Unreal Engine 5. Mondlicht Studios, as a certified Unreal Engine service partner, had their trust and the
opportunity to test Substrate in its early stages and demonstrate what’s possible.
Tom Huczek from TimeInPixels must be a very busy man. We have already presented his Nobe OmniScope in detail in DP 21:02 and 22:02, but enough new things have been added to take another look at this comprehensive display tool.
Below is an interview with Cesar Turturro, a successful film director who was honoured with the coveted Epic MegaGrant 2022 for his outstanding work on "Invasion 2040".
Welcome to the second part, which is all about 3D sound, or rather 3D sound is all about us. In the last article, we answered the questions about how you can enjoy three-dimensional sound and what software and hardware you need.
Almost every major industry that is manufacturing sophisticated physical products uses computer aided styling (CAS) or design (CAD) in at least some steps of its development. Living in the digital age, one could assume that using this engineering output to create media products shouldn’t pose too much of a challenge. Sadly, that is only true if you know your way around some common pitfalls and peculiarities of the engineering universe.
Games, VR/AR applications or animations are produced in a team
produced in teams. A typical tool for exchanging files is
them in a Dropbox or on a network drive. This
works wonderfully with 3D and 2D tools such as Photoshop or Blender,
but not really with the Unreal Engine. Here you have to resort to
Version control.
There are many, many companies offering cloudrendering services – and most tell you how you can tweak everything, you have all the control –
and therefor you also need a TD and DEEP pockets, because the first time the bill from the cloud infrastructure arrives, it’s going to be massive.
Have you always wanted to learn Blender but haven't made the leap yet? Then we've got something for you: The Blender 3D School in Mannheim is coming in two months!
If you work all day in 3D software such as Unreal, sooner or later you will either configure your workstation or go mad - pushing and rotating the mouse is easy, but neither efficient nor comfortable. Not to mention the ergonomics. But wouldn't it be great if there was a device that was built to move in 3D? And that would work natively with Unreal?
From Blender tutorial luminary "All The Works" comes a new video tutorial - about beautiful trees. A training programme for Unreal Engine 5.1 and Blender.
With Silo 2023 and Milo 2023, software provider Nevercenter is releasing the latest versions of its rendering and modelling tools. Cost: 160 US dollars.
... or still learning? With the latest edition of Houdini Foundations, the reference book by Houdini expert Robert Magee, artists learn the 3D programme Houdini from the ground up.
Still kicking (and performing MoCap): Technology company Rokoko releases its AI-powered web browser solution that allows users to transfer movements into 3D software.
There's something going on in the online marketplace: these six download packages are available for free until the end of December! The assets are suitable for environment design.
The architecture software CityEngine can also do Unreal - but how does it work? Product manager Avonlea Fotheringham and software developer Benjamin Neukom show the workflow.
Double release from Epic Games: Version 1.3 of MetaHuman is released as Early Access, then the calibration library expands creative freedom for artists.
How to make hair beautiful - with Cinema 4D and Redshift? Creative all-rounder Joe Herman shows which tools are needed for grooming in C4D. An introductory tutorial.
The online event will take place from 13 - 16 November. In the ZBrush Sculpt Off Challenge, artists will win prizes sponsored by Dell, Gnomon School, Wacom and others.
Lightmap, the developer of the lighting design software Light Studio, is making two download packages available - for HDRI maps and area light textures. These simulate realistic studio shots.
Computer artist Jamie Cardoso is working on a real-time application that is capable of 4K renderings - and is designed to work in a hardware-friendly way via the web browser.
AXYZ Design, a company specialising in architectural visualisation, has released the latest version of its crowd generation tool. Artificial intelligence should ensure noticeably more realistic motion sequences.
The strategic collaboration is intended to accelerate processes in the field of architecture - but also in the entertainment & media industry in the future. In addition: Free access to Twinmotion architecture software for Autodesk Revit customers is introduced.
At the 3D and Motion Design Show, Jonathan Windbush demonstrates his workflow for creating eye-catching 3D environments like those from Legend of Zelda or Borderlands 3. A two-part tutorial with Cinema 4D and Unreal Engine.
The king function is: the SBSAR files. Version 3.4 of the 2D-to-3D software is also designed to make working on creative projects more efficient and easier.
All-round innovations for the Maxon product family: Cinema 4D, Redshift, Forger and Co. are being expanded with key functions - including: features that the community has been longing for! And a new naming convention!
Gnomon Workshop with Digital Content Developer Charleston Silverman: Learn the most important lighting techniques of the game engine. A further training programme.
The YouTube channel All the Works shows where the zombies from 28 Days Later really come from: All freshly slipped from the Blender pipeline. Get your own zombie army on track now!
Telescope Animation releases the concept trailer for its tricky triad: The Last Whale Singer is a film, series and game all in one - thanks to Unreal Engine. Readers of DP 05 : 2022 can find out more!
Tech artist and Houdini expert Simon Verstraete presents his procedural city generator. This was created with: Unreal Engine 5, Houdini - and Point Clouds & Curve Nodes.