Browsing Tag
glTF
14 posts
Material Maker 1.6 tunes graphs and exports
For those who don’t know the tool: Material Maker builds procedural textures and painted looks with node graphs,…
Marvelous Designer 2026.0 adds 3D Pencil and lacing
Draw patterns on an avatar, auto-route laces, flip to toon materials, and tighten export controls. Marvelous Designer 2026.0 aims at faster iteration.
glTF sample assets and fidelity site refresh
New glTF browsing and comparison pages make it easier to test assets, spot renderer quirks, and argue about pixels with evidence.
Unity ships Unity Studio for in-browser 3D
Unity Studio is out, bringing no-code 3D editing in the browser, link-based sharing, and a clear per-seat price with storage and bandwidth caps.
Blender 5.1 is here
Blender 5.1 boosts animation speed, adds Raycast and Mask to SDF, and shaves time off shaders and nodes. Free upgrades feel nice.
InstaLOD 2026 Targets VR and Animation Pipelines
InstaLOD 2026 adds VR delivery targets, raytraced shadows and full GLTF USD animation support for real-time pipelines.
One click exports and zero patience for menus from Blender to Unreal, Unity and more.
A free Blender add-on offers fast exports to Unity, Unreal and Godot using collections and selection logic.
glTF learns to splat without losing the plot
Khronos proposes a glTF extension for Gaussian splats, aiming to standardise how splat data is stored and exchanged.
3D Gaussian Splats Officially Added to glTF Standard
Khronos Group, in collaboration with OGC, Niantic Spatial, Cesium (Bentley), and Esri, has formally added 3D Gaussian Splats…
Blender 4.5 Beta: Nodes Get Nifty, Collada Gets the Boot
Blender 4.5 Beta brings new Geometry Nodes, USD and glTF upgrades, and drops Collada in 5.0. Here's what's new - and what’s going away.
New After Effects Stuff!
Adobe has rolled out major updates to After Effects, enhancing 3D workflows for motion designers and VFX professionals. The new features focus on embedding 3D animations, improving shadows, and offering more depth mapping options.
Google Blocks now open source
Google releases its VR modelling app "Blocks" as open source. Building virtual worlds - now you can do it yourself!
glTF 2.0 now internationally standardised!
ISO/IEC accepts Khronos Group's file format as the format standard for 3D assets! Maturity test for the JPEG format for CG artists?
glTF – the new standard for products | Retro articles
Looking back: In DP 01:2022 we presented a new standard for assets - that can do real-time? It can! That masters PBR? It masters it! That is open source and prominently supported? Yes, and again: Yes! Is glTF the file format prodigy?