Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.
In brief: In this hour-long SIGGRAPH presentation, Epic Games senior graphics programmer Brian Karis explains the design of Nanite and the rendering capabilities enabled by its virtualised geometry system.
What is Nanite? Digital Production’s 2021 engine overview described Nanite as a virtualised micropolygon geometry system designed to move beyond conventional geometry-density limits. Epic Games presented the technology as a way to render extremely dense models in real time. The historical overview appeared in Digital Production 05:2021.
Digital Production also published an earlier Nanite video report. Brian Karis’s detailed 155-page SIGGRAPH paper covers the implementation in greater depth.
A Deep Dive into Nanite Virtualized Geometry
Watch the presentation
Benchmark geometry, memory use and rendering behaviour in the intended Unreal Engine version before production deployment.