Browsing Tag

remote

11 posts
A grid of thumbnails displaying various cinematic scenes, featuring characters in diverse settings and expressions, with colorful lighting. The left panel contains project navigation options for multimedia storage.

FilmLight sends your frames!

FilmLight’s Nara simplifies media workflows and improves collaboration. And you don't even need to have Baselight in your pipeline! The latest version enables seamless progress reviews, approvals, and compliance processes—all without proxies. Interested?
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World Partition in Unreal Engine sollte auf jeden Fall aktiviert und Revision Control deaktiviert sein. Wenn du Änderungen speicherst, siehst du ein Sternchen auf dem Actor und nicht auf dem Level, da Unreal Änderungen in kleinen Actor Dateien speichert.

Working in a team with Unreal Engine 5

Games, VR/AR applications or animations are produced in a team produced in teams. A typical tool for exchanging files is them in a Dropbox or on a network drive. This works wonderfully with 3D and 2D tools such as Photoshop or Blender, but not really with the Unreal Engine. Here you have to resort to Version control.
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A Poly conference speakerphone with buttons and a USB dongle.

We need to talk..

... is the phrase that makes some people break out in a cold sweat. Not because it's about the subject, but because laptops in particular have notoriously poor microphones and speakers. Of course, integrating audio alongside the hardware only works to a limited extent. Wouldn't it be great if there was a device that could turn mumbling into an intelligible conversation?
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Remote maintenance goes mobile

Remote Software Solution specialist NTRglobal is clearly focusing on mobile remote access and support of IT systems at this year’s Systems: Using reference examples, the company will show in Hall A2, Stand 326, how IT administrators will in future be able to access the IT infrastructure to be managed from any location with their Pocket PC using NTRadmin.
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