Uniform 1.4 introduces SDF modeling with full UV mapping, STL export for 3D printing, and new workflow tools for precise mesh editing and texture control.
Zen Masters unveils Zen UV 5.0, introducing the Zen UV Touch Tool, Auto Unwrap operator, and new selection features for enhanced UV mapping in Blender.
3d-io introduces Unwrella-IO, a standalone application offering automated UV unwrapping and packing, streamlining workflows for 3D artists and game developers.
Pilgway's 3DCoat 2024.30 introduces RealityCapture integration, enhanced boolean operations for 3D printing, and new array tools for streamlined workflows.
Almost every major industry that is manufacturing sophisticated physical products uses computer aided styling (CAS) or design (CAD) in at least some steps of its development. Living in the digital age, one could assume that using this engineering output to create media products shouldn’t pose too much of a challenge. Sadly, that is only true if you know your way around some common pitfalls and peculiarities of the engineering universe.
Blender 3.6 is the last release before the big jump to 4.0 and again with Long Term Support (LTS). Important work on the substructure has been continued, so that a leap in performance is noticeable across almost all areas. Other areas such as the viewport compositor have been completed and Cycles now supports significantly more hardware. However, this does not mean that the developers have skimped on new features. The Geometry Nodes can now finally run simulations, the Video Sequence Editor has been given a new retiming tool and there is much more to discover.
In the last part of our series, we took a thorough look at the basis of shading, lighting and rendering, namely methods for geometry smoothing and various lighting models / BRDFs. In this part, we will build on this foundation and take an in-depth look at C4D's material system to provide a basis for later work with textures, shaders, lighting and shadows.
Eovia is launching Version 3 of the 3D solution Carrara Studio. The current release comes with more than 400 new features -these include a new engine for non-photorealistic rendering as well as new modeling tools.
BodyPaint 3D Release 2 - the brand-new version of Maxon’s universal texturing tool now supports Projection Painting for distortion-free painting, including across multiple objects.