Browsing Tag
UV mapping
31 posts
Edge Decal Generator generates edgy Edge Decals
Gilad Baruch’s Blender add-on creates editable mesh decals for wear, welds and seams, with layers, masks, FBX export and an Unreal workflow.
SmartUndo+ makes Blender Undo excellent
The Blender add-on adds per-object histories, per-F-curve undo, node-tree tracking and checkpoints for less Ctrl+Z Shenanigans.
3DCoat 2026.11 Lets the Nodes Loose
The final 3DCoat 2026.11 release brings GPU node texturing, sculpt-time look development, voxel lattices and a sizeable modelling overhaul.
InstaMAT adds 2D UV painting
The July update brings 2D UV painting, UDIM handling, faster rebakes and fresher DCC support for texture-heavy work.
Matcha maps photo refs in Maya
Matcha for Maya manages reference cameras, projects photos onto models, paints masks and exports organized PSD stacks.
FloorGen 2 hits the C4D boards
C4Dzone’s FloorGen 2 creates procedural floors, wall coverings, tile layouts and baseboards inside Cinema 4D for €27.
Substance 3D Painter 12.1 bakes smarter
Painter 12.1 targets baking pain with skew maps, auto rebake, OpenPBR defaults and cleaner hard-surface UVs for asset teams.
Blender Roadmap Puts Plans in One Place
Blender gets a central Roadmap for active projects and recent features, giving artists and studios a clearer view beyond release-note excavation.
Cinema 4D 2026.3 Rebuilds UV Editing
Version 2026.3 rebuilds UV editing and adds practical tools for particles, rivets, edge cloning and UV-driven animation.
RizomUV 2025: Faster Packing, But Only If You’re on Windows with CUDA
RizomUV 2025 packs faster with NVIDIA GPUs, adds a scene outliner and UDIM upgrades. Linux and macOS users: GPU speed gains not included.
UVPackmaster 3.4 Adds One-Click Auto Repacking to Blender
UVPackmaster 3.4 for Blender introduces one‑click Auto Repacking, texel‑density control, vertex‑color grouping and option sets.
Packer‑IO with Blender integration!
Packer‑IO 1.3 merges scale‑aware UV packing, multithreading, and smarter hole‑filling with UnwrellaConnect for Blender.
Wrap Gen: Because Your Mesh Deserves a Hug
Wrap Gen for Blender lets you procedurally wrap custom geometry around objects using curves and geometry nodes—no manual tweaking required.
UDIM Planet: Free Globe Toolset Orbits Blender, Max, Maya, Houdini, Unreal and C4D
Free add-on "Figments UDIM Globe" maps UDIM textures to globe objects—UVs are auto-generated, PBR-ready.
SDF, UVs & STLs: Uniform 1.4 Goes All In
Uniform 1.4 introduces SDF modeling with full UV mapping, STL export for 3D printing, and new workflow tools for precise mesh editing and texture control.
Zen UV 5.0: Unwrapping the Future of UV Mapping in Blender
Zen Masters unveils Zen UV 5.0, introducing the Zen UV Touch Tool, Auto Unwrap operator, and new selection features for enhanced UV mapping in Blender.
Zen UV 5.0: Unwrapping the Future of UV Mapping in Blender
Zen UV 5.0 introduces the Touch Tool, Auto Unwrap, Zen Sync, and full support for Blender 4.4, enhancing UV mapping workflows.
Unwrella-IO: UV Mapping Made Unbelievably Easy
3d-io introduces Unwrella-IO, a standalone application offering automated UV unwrapping and packing, streamlining workflows for 3D artists and game developers.
3DCoat 2024.30: New Year, New Tools for Your 3D Arsenal
Pilgway's 3DCoat 2024.30 introduces RealityCapture integration, enhanced boolean operations for 3D printing, and new array tools for streamlined workflows.
Blender 4.3: New UV Unwrapping
Blender 4.3 introduces a streamlined UV unwrapping system with a new algorithm, promising faster workflows for 3D artists.
Engineering data to CGI –what could possibly go wrong?
Almost every major industry that is manufacturing sophisticated physical products uses computer aided styling (CAS) or design (CAD) in at least some steps of its development. Living in the digital age, one could assume that using this engineering output to create media products shouldn’t pose too much of a challenge. Sadly, that is only true if you know your way around some common pitfalls and peculiarities of the engineering universe.
Performance across the board in Blender 3.6 LTS
Blender 3.6 is the last release before the big jump to 4.0 and again with Long Term Support (LTS). Important work on the substructure has been continued, so that a leap in performance is noticeable across almost all areas. Other areas such as the viewport compositor have been completed and Cycles now supports significantly more hardware. However, this does not mean that the developers have skimped on new features. The Geometry Nodes can now finally run simulations, the Video Sequence Editor has been given a new retiming tool and there is much more to discover.
UVPackmaster 3 for Blender released
Distribute the workload across GPUs: Support for Compute Unified Device Architecture!
Shading, Lighting & Rendering with Cinema 4D R19 (Part 2)
In the last part of our series, we took a thorough look at the basis of shading, lighting and rendering, namely methods for geometry smoothing and various lighting models / BRDFs. In this part, we will build on this foundation and take an in-depth look at C4D's material system to provide a basis for later work with textures, shaders, lighting and shadows.
Luxology Modo 203 Available
The update brings better UV tools, faster rendering and DXF support
BodyPaint 3D R2 Available for Softimage XSI
Maxon is now providing a plug-in that enables bidirectional data exchange between Softimage XSI and BodyPaint 3D.
Eovia: Carrara Studio 3 Is Coming
Eovia is launching Version 3 of the 3D solution Carrara Studio. The current release comes with more than 400 new features -these include a new engine for non-photorealistic rendering as well as new modeling tools.
Siggraph 2003: BodyPaint 3D Release 2
BodyPaint 3D Release 2 - the brand-new version of Maxon’s universal texturing tool now supports Projection Painting for distortion-free painting, including across multiple objects.
Tag Manager for Cinema 4D
The Tag Manager for Cinema 4D adds new functions and simplifies tag handling.
Trimetric Offers Optical 3D Scanning with UV-Mapped Textures
Trimetric’s ATOS HR scanning service projected digital photographs onto measured polygonal geometry and generated UV-mapped textures.
BodyPaint 3D for 3ds max® 3&4
MAXON Computer releases free plug-in for the integration of