Browsing Tag
volumetric
26 posts
C4D Octane: 1.9.x Update Features Video
SilverwingVFX digs into the new juicy features delivered via the most recent Octane update for Cinema 4D. Learn what's improved so you can get the best out of Octane.
C4D Pyro Tutorial: Helicopter Kickup Dust
SilverwingVFX goes airborne: Cinema 4D Pyro can fake rotor wash the smart way: simulate air first, cache velocity, then spawn dust only where wind speed peaks.
Volume Forge for Blender
Volume Forge drops local beams and fog into Blender without bathing the whole scene in volume. Two modes, two creation methods, lots of knobs.
Procedural Clouds with Cycles focus
Procedural Clouds lands on Superhive with Blender 4.5 to 5.0 support, Cycles targeting, GPL licensing, and three pricing tiers.
Blender turns meshes into sponges. Rubber duck not included
A free Blender Geometry Nodes setup converts meshes into sponge like forms using volumetrics and procedural subtraction.
Sky: Geometry Nodes-Based Volumetric Cloud and Atmosphere System for Blender
Sky is a new Geometry Nodes-based system for Blender that generates physically based volumetric clouds and a real-scale atmospheric sky directly inside Cycles.
No More 2D Smoke and Mirrors: Volumetric Noise for Nuke
Compositing Academy releases Volumetric Noise for Nuke, a raymarched plugin generating true 3D volumetrics with lighting and occlusion.
DIY Gravity: Make Your Own Black Hole (In After Effects)
Free After Effects plug-in creates cinematic black holes using ray marching, volumetric fog and physically-based parameters.
Real-time Chaos: Vantage now inside Maya and Houdini
Chaos Vantage enters the DCC viewport. With V-Ray 7 updates, real-time feedback, volumetrics and AI materials now reach Maya and Houdini.
Rendering the Inferno at RiseFX: The Lost Bus
128 shots, 15 sequences, and GPUs on the brink: RISE FX’s Oliver Schulz explains how his team built the burning world of The Lost Bus.
Houdini 21: Like good wine (Part1, VFX & Geo)
Houdini 21 polishes the chaos: production-ready MPM, neural surfacing, smarter Pyro, and Vulkan viewport upgrades: all taste-tested for real-world use. (Part 1 of ???)
Axiom 4 for Houdini: Faster GPU Pyro With Better Collisions
Theory Accelerated has dropped Axiom 4, the GPU-driven Houdini solver for smoke and fire that promises fewer artifacts, more speed, and a UI that doesn’t feel like it was designed during a caffeine shortage.
Axiom 4.0 Sneak Peek for Houdini
First preview of Axiom 4.0 shows improved collisions, redesigned sourcing, and faster GPU-driven simulations for Houdini.
Zibra AI Frees ZibraVDB for Indie Artists (Briefly, Because Less Is More)
Zibra AI now offers ZibraVDB free to indie creators earning under $100,000/year for use with Houdini and Unreal Engine 5.3.
Dual Export: 4Dviews Adds Gaussian Splatting to HOLOSYS+
4Dviews’ HOLOSYS+ now outputs in mesh‑and‑texture or Gaussian Splatting formats, enabling richer volumetric capture workflows.
GSOPs 2.6: The Swiss Army Knife for Gaussian Splatting in Houdini
GSOPs 2.6 delivers free 2D/3D Gaussian Splatting editing, viewport rendering, mesh export, Karma and Solaris integration for Houdini 20.5.
Baking, Decals, Fog and a Smudge of Beta in Marmoset Toolbag
Marmoset launches the Toolbag 5.02 beta with new features for baking, painting, fog rendering and scene management.
Free Blender Clouds Shader Floats into Your Scene
A free Blender clouds shader by Thomas Marco lets you dial in stylised volumetric clouds via intuitive custom parameters – no add-ons or plugins needed.
ZibraVDB: Shrinking Volumes, Expanding Possibilities
ZibraVDB compresses OpenVDB files up to 100x, enabling real-time volumetric effects in Unreal Engine and Houdini for virtual production and game development.
Twinmotion 2025.1: Real-Time Rendering with Advanced Atmospheric and Lighting Features
Twinmotion 2025.1 introduces volumetric clouds, projector lights, and enhanced orthographic view rendering, setting new standards in real-time visualization.
Free ZibraVDB for Unreal: Smoke, Fire, and Simulated Chaos
ZibraVDB's new free version brings volumetric simulation tools to Unreal Engine, letting artists create smoke and fire effects in real time.
3DCoat 2024.30: New Year, New Tools for Your 3D Arsenal
Pilgway's 3DCoat 2024.30 introduces RealityCapture integration, enhanced boolean operations for 3D printing, and new array tools for streamlined workflows.
New functions in Godot 4.3 for CG Artists
Godot 4.3 brings new features that could also make it "interesting" for virtual production: volumetric fog, meshlet rendering and highly optimised animation tools.
17 Souls
Since October 2020, the Munich University of Television and Film has been offering a new specialisation in VFX as part of the Image Design course. In their first year, the students have already been able to realise an animated film in teams of three; from a reinterpretation of the werewolf myth (from page 102) to mysterious radio messages from a lost plane.
Legendary Scaling – Mass Effect Returns
It is no secret that we are massive Mass Effect Fans – and when the info about the remastering came out, we were quite certain that we NEEDED to talk to the guys behind the new release.
Cloudy to fiery – Volumetric effects in Cinema 4D (Part 1)
In this two-part series of articles, we will provide the experienced Cinema 4D user with in-depth insights into the creation of volumetric effects with the onboard tools of Cinema 4D - without any plug-ins, particles or Pyro Cluster. The first part of the series is dedicated to visible lights and their texturing with volumetric shaders.