Browsing Tag
water
5 posts
Real Caustics for Blender
Real Caustics bakes water caustics into textures so your shots keep moving while your render times do not.
Dynamic Flow makes water move without waiting
Dynamic Flow is a low cost Blender add-on that creates real time, terrain-aware water without baking or physics simulation.
Storm HydroFX ships water without the node graph
Storm HydroFX 1.0 launches as a standalone GPU FLIP fluid solver for Windows with whitewater, mesh export and annual subscriptions.
Marine-Snow-Simulation in Houdini
Join our workshop and discover how to simulate marine snow and oceanic particles for VFX - Master underwater simulations, ocean effects, and particle-based systems. Perfect for VFX artists and anybody who tripped over the phrase "Ocean dandruff".
Dash 1.9 Makes a Splash in UE5 Asset Management
Polygonflow's Dash 1.9 update enhances Unreal Engine 5 asset management with a free content browser, advanced shaders, and improved organizational features.