ECTS 2002: LifeMode Demonstrates Head Facial Animation

LifeMode Interactive’s Head package provided character creation, automated lip sync and multilayer facial animation for games.

Archive translation. Specifications, services and availability reflect the original publication date. Verify current compatibility before production use.

LifeMode Interactive demonstrated its real-time Head facial-animation package with Silent Storm, which Fishtank planned to publish in 2003.

Head was intended to create lifelike characters and let players design game characters with facial-animation controls.

Functions included head-mesh shaping, face-texture blending, hairstyle creation, automated lip sync, multilayer facial animation, eye animation and runtime API control.

The package is filed with Digital Production’s character-animation and game-development coverage.