Archive translation. Specifications, services and availability reflect the original publication date. Verify current compatibility before production use.
LifeMode Interactive demonstrated its real-time Head facial-animation package with Silent Storm, which Fishtank planned to publish in 2003.
Head was intended to create lifelike characters and let players design game characters with facial-animation controls.
Functions included head-mesh shaping, face-texture blending, hairstyle creation, automated lip sync, multilayer facial animation, eye animation and runtime API control.
The package is filed with Digital Production’s character-animation and game-development coverage.