Browsing Tag
facial animation
11 posts
BlendShape Monitor puts Maya rigs under a heat lamp
A new Maya plugin visualises blendshape influence in real time, targeting riggers dealing with dense and poorly documented rigs.
iClone 8.6 Update Adds New Eye Shaders, and UE5 Export Presets
Reallusion’s iClone 8.6 brings CC5 support, new digital human eye shaders, UE5 export presets, and workflow improvements for facial animation and rendering.
Pixar Faces, Blender Spaces: SMIRK Lets Features Wander Free
Krysidian’s SMIRK toolkit brings detached Pixar-style facial features to Blender—free and Geometry Node-powered.
The Heretic Digital Human Pack Archived
Unity’s Heretic pack included Gawain, 4D facial clips, skin attachment, character shaders and HDRP 7.3.1 project systems.
Filmakademie Baden-Württemberg Animation Institute Receives Innovation Award
Award worth 25,000 euros for the “Artificial Performers” research project
Softimage Releases CAT 2.5 for 3ds Max
Character animation plug-in promises 3ds Max artists an improved workflow
Expert Lectures Outline the “Cinema of the Future”
Event in Hamburg shows the technical further development of digital cinema
SIGGRAPH: New Pipeline for New Face Robot
Softimage presents Face Robot 1.5 and a new Face Robot pipeline / Prices between 15,000 and 90,000 dollars
Siggraph: Avid Presents New Facial Animation Technology Face Robot
Computer model of soft facial tissue is at the centre
Kaydara Releases Free MotionBuilder Training Video
The first monthly Video Training Magazine introduced MotionBuilder 4.0’s interface, character setup, animation controls and Maya interchange in more than two hours.
ECTS 2002: LifeMode Demonstrates Head Facial Animation
LifeMode Interactive’s Head package provided character creation, automated lip sync and multilayer facial animation for games.