Browsing Tag
character animation
20 posts
SideFX Teaches KineFX in Houdini 22
SideFX’s Max Rose presents two free Houdini 22 sessions on KineFX animation, Motion Mixer, secondary motion and retargeting.
Maya 2027.2 trains MotionMaker
Maya expands MotionMaker with custom model training, horse animation, cleaner path tools and wider DCC updates for artists.
Houdini Rigging: How I Learned to Stop Worrying and Start Loving APEX
For anyone tired of character setups held together by hope, version notes and one dangerous checkbox, Houdini 21 promises a paradigm shift. By decoupling mesh, rig logic, animation and execution through KineFX and APEX, SideFX is taking another run at the holy grail of procedural rigging. But can it deliver a fast and intuitive workflow?
Autodesk Flow Studio adds AI Rigging and Neural Layer for character workflows
The Flow Studio update introduces automated rigging, video-driven animation, neural rendering enhancements, and export to Maya, Blender, and Unreal.
Reallusion ships Headshot 3 for CC5
Headshot 3 arrives for Character Creator 5 with single photo heads, mesh wrapping, texture tools, and an early bird bundle through May 31.
Video Mocap: Reallusion’s AI Gets Moving
Reallusion adds online AI motion capture to iClone: Video Mocap turns footage into editable animation for $2.50 per clip.
Cascadeur 2025.2 Adds Motion Styles, Tangent Editing, and Automatic Fulcrum Detection
Cascadeur 2025.2 adds motion-style selection, viewport tangent editing, longer inbetweening and auto fulcrum detection.
Rumba 2.0: No More Animators’ Elbow
Rumba 2.0 from Mercenaries Engineering launches, promising faster, artist-friendly Maya-compatible character animation and seamless USD, Alembic, and FBX support.
Maya’s Jiggle Assistant: PUPbuildDynamic Does Your Secondary Motion
PuppetSoul PUPbuildDynamic for Maya is a free add-on delivering real-time secondary motion and collision on joint chains—without FX overhead.
Rise FX saves christmas?
When Red One dropped last this year, audiences got get a holiday cocktail of Jumanji-style action (The director…
Cineware for Unreal 2025-2: Rig, Animate, and Roll—No FBX Fuss
Maxon’s Cineware for Unreal Engine 2025-2 update delivers native rigging, skinning, and animation export from Cinema 4D to Unreal—no FBX or baking required.
MotionBuilder 2026: A little Leap
Autodesk's MotionBuilder 2026 enhances USD workflows, introduces animation retention, and adds new selection shortcuts for improved motion capture editing.
Trailmakers from Denmark!
Game trailers should make you interested in the game, obviously, and since we can't wait for Trialmakers 2, the trailer did its job - so, we are talking to the creatives behind the trailer!
Mufasa heads to MPC
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
Free Update: Reallusion’s Blender Auto Setup Plugin Enhances CC4 Workflows
Reallusion updates its free Blender Auto Setup plugin, improving rigging, shader setup, and character import workflows for Character Creator 4 and iClone.
WRetargetTool: Free Animation Retargeting Tool for Maya
Discover WRetargetTool, a free and adaptable animation retargeting solution for Maya, focused on simplifying character animation and mocap transfer.
We Hunt Giants
The short film "We Hunt Giants" takes the viewer into a world in which humans and dinosaurs fight for survival. Action, drama and CGI - without a Hollywood budget in the millions. Here is a brief insight into the making of the film and its visual effects.
A sheen of simplicity
Playing an instrument when you’re in the profession of animation helps – especially in regard to timing. For Animation Director Andrew Overtoom, it’s the guitar.
ECTS 2002: LifeMode Demonstrates Head Facial Animation
LifeMode Interactive’s Head package provided character creation, automated lip sync and multilayer facial animation for games.
Maxon Ships Cinema 4D Release 8
Cinema 4D R8 introduced a modular product structure, workflow and character-animation improvements, and seven optional production modules.