RayFire Fragmenter Tutorial

In a video tutorial, Mir Vadim shows how to create a custom point cloud and assign it to the RayFire Fragmenter Modifier.
3D software interface showing code and objects.

Archive notice: This article was originally published on August 8, 2012. Links and embedded videos are preserved as part of the historical record.

Behind RayFire is a simulation tool with which objects can be destroyed in 3ds Max. What began as a small plug-in is now an indispensable tool used by many leading studios. According to Mir Vadim, users have many different forms available for how an object is to be destroyed. Everything is possible, from simple fractures to complex devastation.

RayFire Showreel 2012:

In another interesting tutorial, Mir Vadim shows how to adapt a point cloud specifically to one’s own needs and assign it to the RayFire Fragmenter Modifier. 

Mir Vadim’s new video tutorial:

All that is needed to follow along is this MAX script file and the associated Max scene.