Using Modo with 3ds Max

Here is a collection of tutorials on how to use Modo with 3ds Max. Among other things, navigation and creating primitives are explained.
3D models of a teapot and teacup in a design software interface

Archive notice: This article was originally published on November 5, 2014. Links and embedded videos are preserved as part of the historical record.

Anyone not yet very familiar with Modo’s interface can start with this video:

Navigation:

Component Geometry Modes:

Work Plane:

Creating Primitives:

All further information about Modo from The Foundry can be found here.

                                                                                                                                              mf