Archive notice: This article was originally published on February 10, 2017. Links and embedded videos are preserved as part of the historical record.
The developers from Bulgaria offer the V-Ray Renderer, a frequently used tool for photorealistic renderings in the field of 3D computer graphics. Accordingly, Chaos Group has also developed the tool as a plug-in for various applications, including Maya, Cinema 4D, Nuke, Modo, Blender, and others. V-Ray for 3ds Max has recently become available in a new version. Here we briefly present the most important new features:
What’s new in V-Ray for Max
- Adaptive lights: New algorithm for calculating light and lighting that greatly reduces render times depending on the sence.
- Interactive Production Rendering: Interactive rendering with immediate feedback using V-Ray CPU and GPU.
- Glossy Fresnel: New physically correct reflection model for greater realism.
- Resumable Rendering: Allows you to pause a rendering at any time and restart from there. This function supports progressive and bucket rendering.
- Live VR Rendering: This lets you render directly to Oculus Rift or HTC Vive with GPU acceleration. Changes made in 3ds Max are displayed immediately in their respective gadget.
You can read more about the update on the Chaos Group Laboratories blog. Anyone who would also like to look at a few renderings made with V-Ray can browse around here. For anyone who would rather dive straight into the details: Here is the documentation.
Cost and compatibility
Autodesk 3ds Max versions 2013, 2014, 2015, 2016 and 2017 (64-bit) are supported. You can find the exact system specifications here. Pricing starts at €750 with a floating license and a floating render node. However, anyone who already owns a 3.x version receives this update free of charge. You can find further information here.