Archive notice: This article was originally published on March 14, 2017. Links and embedded videos are preserved as part of the historical record.
Following the recently released updates to the Substance Designer and Substance Painter material-authoring tools comes a fitting quick tip from Maxon. Here you learn how to integrate Substances into Cinema 4D. The procedurally created materials can be loaded as .sbsar files via the Substance Asset Manager.
Substances from Allegorithmic
With Substance Source, you can choose from a range of preset materials that you want to use for your project. The online library receives continuous updates, such as the recently added skin and polyester materials. Anyone who wants an overview of the previos offering can view the materials in a 3D preview here.
More about Cinema 4D at www.maxon.net
You can find more about Allegorithmic’s authoring tools here