Godot 3.0 Release: Open Source Game Engine

The open-source game engine Godot arrives in release 3.0 with a new PBR workflow, improved asset pipeline, Bullet Physics Engine and more!
Godot 3.0

Archive notice: This article was originally published on February 1, 2018. Links and embedded videos are preserved as part of the historical record.

Godot is a free open-source 2D and 3D game engine that can be used for any commercial and private projects. The software runs under an MIT license – more information about that here. Version 3.0 of the engine has now been released. Anyone who wants to continue supporting development can contribute on the Patreon page.

3.0 Update Feature Overview

Since quite a lot has happened to the engine within the last 18 months, we are only putting together an overview of the most important innovations here. Anyone who wants to look at all the engine’s features in detail will find them here.

  • New PBR renderer with extensive Principled BSDF integration, Global Illumination, mid- and post-processing, a new Material Editor, and a GPU particle system
  • The asset workflow now offers better pipeline integration with a new import folder system, GLTF support, and extended OBJ and SVG support.
  • Bullet Physics Engine can now be used in Godot.
  • Visual Scripting has been added since 3.0 and enables artists to create program behavior rules through visual connections.
  • New Audio Engine for the switch to AudioStreams and 3D sound support, including stereo, 5.1 and 7.1 configuration. The tool also comes with a sound effect library.
  • VR support with an implemented mobile VR system and the OpenVR API.
  • GDNative is a new framework for simplifying engine extension via external libraries such as OpenVR, Steam, Kinect, SQLite and similar.
  • Mono/C# support now enables the use of the languages for scripting.
  • Documentation was newly added for the update.

You can find the complete Godot 3.0 update notes here.

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