Archive notice: This article was originally published on January 8, 2019. Links and embedded videos are preserved as part of the historical record.
Too many Fresnel types? By now, every render engine has long had shaders based on the Disney Pricipled Model – Blender has also officially integrated a Principled BSDF Shader since version 2.79. In this shading introduction, Rohan Dalvi explains several differences and advantages between the Metal/Roughness and Specular/Gloss workflow.
More from Rohand Dalvi: To the Vimeo Channel