Ray Tracer Sandbox Enables Real-Time PBR Shader Testing with Vulkan

The open-source Ray Tracer Sandbox lets artists create and test physically based shaders in real time with prepared scenes and assets.

Archive notice: This article was originally published on 20 November 2020 and has been translated into English as part of Digital Production’s archive project.

Ray Tracer Sandbox

Created by Wojciech Zielonka and Firtina Ozbalikci, Ray Tracer Sandbox allows users to build and test shaders in real time using a physically based ray-tracing system.

The project was designed so artists and developers could try their own shaders in prepared environments containing meshes, materials, lights and textures, accelerating experimentation without requiring every test scene to be built from scratch.

Further information

The source and project details were available from the PBRVulkan repository on GitHub.