Designing a Half-Life-Inspired Environment in Blender and Eevee

Ivan Novikov explains how he created a Half-Life-inspired City 17 environment using Blender, Eevee and the Megascans library.

Archive notice: This article was originally published on 30 November 2020 and has been translated into English as part of Digital Production’s archive project.

In an 80 Level article, Half-Life fan Ivan Novikov explains how he built an environment inspired by the game series and City 17. His workflow used Blender, Eevee and assets from the Megascans library, covering the choices behind the scene’s modelling, materials, lighting and real-time presentation.