3ds Max Omniverse Connector Enters Open Beta

Nvidia’s Omniverse Connector for 3ds Max enters open beta with USD-layer workflows for managing imports and transformations.

Archive republication: This article was originally published on 23 March 2021. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.

Omniverse Connector

Nvidia released an open beta of the Omniverse Connector for 3ds Max. The accompanying walkthrough covered installation and demonstrated how USD layers could manage multiple imports and transformations.

Omniverse was presented as an open platform for virtual collaboration and photorealistic real-time simulation. The connector linked 3ds Max scenes to that shared USD-based environment.

Availability

The historical overview was published on the Nvidia Omniverse website. Verify current 3ds Max, USD and Omniverse version requirements and test layer composition and asset synchronisation before production use.

Autodesk 3ds Max Connector – Overview