Archive republication: This article was originally published in 2021. Product features, pricing, availability, company status, credits and links reflect the information available at that time.
Epic Games presented a nearly three-hour technical webinar on animation tools in Unreal Engine 5.
The session covered Full-Body IK for reactive character motion and Motion Warping for adapting root-motion animation while reducing the number of bespoke assets required.
It also demonstrated characters adjusting their placement to uneven ground and Control Rig workflows that could transfer an established rig across multiple characters.
Motion Warping and Full-Body IK | Inside Unreal