Archive republication: This article was originally published in 2021. Product features, pricing, availability, company status, credits and links reflect the information available at that time.
Environment artist Mohamed El Bouhy documented the creation of a photorealistic wooden chest for a next-generation game workflow.
After studying medicine for three years and computer science for two, El Bouhy moved into game-design studies in Paris with the goal of working professionally as an environment artist.
The production process was divided into:
- Reference gathering
- Modelling and blockout
- Mesh setup
- Sculpting
- Baking and retopology preparation
- Retopology
- UV unwrapping
- Asset baking
- Texturing
- Back and material IDs
- Rendering
- Lighting
The original workshop report was published by The Rookies and followed the prop from visual research through final presentation.