Month: April 2026
78 posts
FMX gehts a new head for the 30th Birthday
FMX celebrates its 30th edition with a planned handover: Mario Müller steps down after 2026 and Agon Ushaku takes over the mantle for 2027 and onwards.
World Creator 2026.4 adds expressions and decals
World Creator 2026.4 brings expressions, decals, terrain normal blending, VRAM scaling, and a free Community Edition that lets you learn, not deliver.
Inertia brings clicky physics to Blender
Inertia targets physics-style motion in Blender 5.1 with three ready-made systems and a live viewport trajectory preview, plus docs and demo scenes.
Anthropic funds Blender, ships Claude connector
Claude gets a Blender connector, plus patron money for Blender core work. Your pipeline gets a new helper. Your lawyers get new reading.
Sketchbook Pro 9.4 adds Lasso Fill and Draw Outline
Two new selection-driven tools land in Sketchbook Pro 9.4, while mobile gets the same tricks via Premium Bundle. Fast blocking, cleaner edges.
OctaneRender 2026.3 adds virtual texture netrender
OTOY ships OctaneRender 2026.3: virtual textures finally work on the farm, NRC uses less memory, and USD plus MaterialX get more pipeline glue.
Adobe updates Photoshop and Lightroom
Rotate Object leaves beta, Layer Cleanup tidies layers, and Lightroom gets faster sliders and smarter search.
Autodesk Flow Studio adds AI Rigging and Neural Layer for character workflows
The Flow Studio update introduces automated rigging, video-driven animation, neural rendering enhancements, and export to Maya, Blender, and Unreal.
Blackmagic Design updates Resolve 21 beta 2
Resolve 21 beta 2 goes less flashy and more useful: Studio gets more AI toys, Photo capture grows up, and background tasks get serious.
Reallusion ships Headshot 3 for CC5
Headshot 3 arrives for Character Creator 5 with single photo heads, mesh wrapping, texture tools, and an early bird bundle through May 31.
Mavis Studio turns iPad into a live switcher
A full live switcher lands on iPad, with multicam, web graphics, NDI, RTMP and SRT, plus recording. Your backpack just got louder.
Canva ships Affinity 3.2
Affinity 3.2 tweaks pixels, vectors, and RAW, then walks your .af files straight into Resolve with live updates. Title cards just got less annoying.
Chaos restores AMD GPUs in V-Ray
AMD cards can render in V-Ray GPU again. HIP is back, RDNA2 and newer get support, and heavy texture scenes may finally stop paging your soul.
Drivers 2.0 cleans up Blender rigs
Drivers 2.0 puts shape key drivers, rig UI panels, and action constraints in one Blender sidebar. Less hunting, more animating.
FMX 2026 bets on sound and spatial craft
FMX 2026 turns the volume up: Nina Hartstone, David Fluhr, and an AI keyframe-to-sound workflow. Your temp mix just got nervous.
Switching to Resolve: Selects and Assembly in Multicam editing
Two cameras, one interview, zero chaos: timecode sync, multicam cuts, gap trimming, quick audio leveling, and titles in Resolve Studio.
ZoneLAB for Resolve: Ansel Adams and even more zones…
ZoneLAB adds a Zone System grid to Resolve, then lets you grade by zone, export overlays, and match cameras and log spaces.
Material Maker 1.6 tunes graphs and exports
For those who don’t know the tool: Material Maker builds procedural textures and painted looks with node graphs,…
Maxon ships Redshift 2026.5
Redshift 2026.5 spreads the night sky, grows texture displacement, flips Cinema 4D defaults to OpenPBR, and gets friendlier with Arm64.
ICE.ART 2026.I recordings are now live
Missed ICE.ART 2026.I? The full set of talks and panels is now online for free, ready to binge between renders.
Volume Forge for Blender
Volume Forge drops local beams and fog into Blender without bathing the whole scene in volume. Two modes, two creation methods, lots of knobs.
Beeble adds CorridorKey green screen model
CorridorKey lands in Beeble Background Remover. Pick MatAnyone or CorridorKey before upload, then export RGBA or alpha for comps.
Fusion Studio 21 beta is here
Fusion Studio 21 goes harder on motion graphics, fonts, USD and deep comps, plus Windows ARM64. Also ships RAW Player and Proxy Generator.
HiPhyEngine wants clean sims in Blender
HiPhyEngine lands in Blender with unified rigid, cloth, hair, and soft body sims, plus snow and sand. Windows and Linux only.
Plasticity 2026.1 adds hidden lines and PolySplines
Plasticity 2026.1 turns models into clean SVG linework and brings PolySplines for smooth NURBS from meshes. Studio users get the fancy stuff.
Natsura 0.6 adds effectors and Nanite export for Houdini Foliage
New growth controls, a new assembly workflow, and a long changelog full of speedups, warnings, and some very honest rough edges.
ShaderError Light Painter paints light in Blender
Light Painter turns lighting into brush strokes on a light texture, with layers and masks. Cycles only, so keep Eevee in its lane.
Autodesk Flame 2027: metadata and depth maps
Flame 2027 keeps frame metadata intact, adds frame annotations, and brings Depth maps plus OCIO 2.5.1. More pipeline glue, fewer hacks.
Apple Watch control for the Blackmagic Camera?
Blackmagic Camera now takes direction from your wrist. Great for shaky rigs, high mounts, and anyone tired of people poking the rig with their dirty fingers.
KeenTools 2026.1: Nuke 17 and Blender 5.1
New host support, calmer refinements, fewer UV surprises. 2026.1 targets the unglamorous stuff that breaks shots at 2 am.
Meshes in Unreal: Arvomis Oy ships SmartConform Pro
One click to stick panels, rocks, and greebles to ugly geometry. SmartConform Pro stays inside UE and bakes results fast.
Adobe After Effects 26.2 adds Object Matte and more
For those who don’t know the tool: Adobe makes After Effects, a compositing and motion graphics workhorse that…
Phoenix moves to end of support
Chaos Phoenix is now end of support. No new standalone subs, existing subs can renew, and bundles still include it in the same state.
Samplitude 2026: the DAW that learned new video tricks?
Samplitude 2026 targets faster sessions, smoother video playback, and remote control. Suite users get new routing and tighter SFX handling.
Chaos V-Ray 7 Update 3 goes real time
Viewport real time meets offline finals in one workflow. Update 3 adds AI lighting help, new materials tools, and tighter review loops.
GoPro MISSION 1 targets compact cinema capture
GoPro MISSION 1 goes after real productions: 8K, Open Gate, timecode sync, and a lens swap option later in 2026.
Epic Games ships Twinmotion 2026.1
Twinmotion 2026.1 goes harder on camera realism and faster lookdev, then quietly fixes the boring stuff you actually feel daily.
Maxon Autograph 2026 is here
Maxon Autograph went free for individuals, learned USD, and picked up OpenFX. Nice.
Maxon ships Cinema 4D 2026.2 update
Cinema 4D 2026.2 brings a clothy viewport brush, a darker sky, and a truckload of bug fixes. Your crash logs may feel lonely.
Adobe brings Color mode to Premiere beta
Premiere beta gets Color mode: new grading controls, Operations, Clip Grid, and color management that tries to keep editors in flow.
Cargo 3.0 merges two asset libraries
Cargo 3.0 folds two libraries into one app, adds smarter search, and hands you hundreds of free assets so you can start dressing scenes today.
Spark Story at NAB
Spark Story promises rapid previs from browser to iOS, with scripts, OpenUSD assets, and Gaussian Splats. NAB gets the first hands-on.
Marvelous Designer 2026.0 adds 3D Pencil and lacing
Draw patterns on an avatar, auto-route laces, flip to toon materials, and tighten export controls. Marvelous Designer 2026.0 aims at faster iteration.
Thomas Riedel buys ARRI
ARRI changes hands, keeps Munich HQ, and lines up a Eurovision camera debut. Big signal chain meets big glass.
Atomos buys Flanders Scientific
Flanders Scientific changes hands, and reference monitoring just got closer to set life and investor math.
Digital Anarchy releases ShotNotes panel for Premiere.
ShotNotes adds a notes and task panel to Premiere Pro, with clickable timecode, marker sync, search, and time tracking reports.
Blackmagic Design turns DaVinci Resolve 21 into a photo app
DaVinci Resolve 21 adds a Photo page, deeper AI helpers, more Fusion graphics, and tidier audio timelines. Big toolbox energy.
Chaos launches free V-Ray for Blender Community Edition
Chaos has released a free Community Edition of V-Ray for Blender
, giving solo users access to the renderer for learning, portfolio work, teaching and smaller freelance tasks. The catch is not especially well hidden: the free tier comes with clear limits on output, support and production features, while the paid version keeps the heavier pipeline machinery.
Resolve 21, Fusion, Fairlight Live, and many, many boxes!
NAB 2026 turns into a platform push: 100G SMPTE 2110 live gear, Resolve Photo Editing workflows, new Fairlight live mixing, and a bigger Fusion core.
Neat Video 6.1.2 adds Vegas 2026 and Nuke 17
Neat Video 6.1.2 shows up with M5 Pro and M5 Max support and fresh host app compatibility, so your denoise keeps pace.
FMX 2026 adds animation, lens talks and of course AI
New sessions span performance animation, AI workflow debates, and lens science, with cloud and software partners joining the mix. Just three weeks until FMX! Wuhu!
KeyPro revamps Maya
KeyPro stacks waveform, key density, heat, and range into one strip under Maya’s timeline, plus rig aware tools and a one time buy.
DOSCH DESIGN and KeyShot hit the road in May
Free KeyShot roadshow in Düsseldorf and Nürnberg: live demos, Q&A, and a quick reality check for your CAD to render workflow.
Reallusion Announces 2026 Vision: Redefining 3D Production through Hybrid AI
As the AI revolution redefines the creative landscape, Reallusion is proud to unveil its latest technology roadmap, positioning the company at the forefront of the next era of hybrid media creation.
EIZO ColorEdge CS3200X adds 31.5-inch 4K
A new 31.5-inch 4K ColorEdge lands with wide-gamut presets, HDR targets, and one-cable USB-C power for tidy desks and tidy color.
SwitchX API for video transformations in YOUR pipeline
Beeble has launched the SwitchX API in public beta, exposing its browser-based image and video transformation workflow through REST. The API supports uploads, generation jobs, polling, webhooks, 720p and 1080p output, and a more detailed alpha workflow than the launch text initially lets on.
Cascadeur 2026.1 adds Unreal Live Link, Filament rendering and AI root motion.
Cascadeur 2026.1 ships with a rebuilt Unreal Engine Live Link, full adoption of the Filament rendering engine and a new generative Root Motion tool. The release also adds collision penetration cleanup, point constraints in physics workflows and further work on quadruped posing.
OpenPGL joins ASWF
OpenPGL lands under new open source stewardship, with a sandbox start and a clear goal: faster, cleaner path traced frames.
Nature Generator update brings procedural nature to Blender
Cinematic Cookie updates Nature Generator with new scatter, wind, trees, and presets, plus the same procedural rocks to rivers workflow.
LUTs, Tags, or ICC: Getting Colours Right in Resolve on a Mac
For years, proper monitoring in DaVinci Resolve meant a Blackmagic I/O box and a calibrated display. On recent Macs, Resolve has become more predictable without dedicated hardware, but that does not make calibration optional. Here is where the situation has improved, where it still falls apart, and why Rec.709 scene remains the least bad common denominator.
Sparseal Wafer opens Windows beta
Wafer jumps from iPad to Windows in a free open beta, aiming at stylized painting with layers, masks, and multi-channel strokes.
AutoCut brings AI cleanup inside Premiere Pro
AutoCut moves the boring cleanup into your timeline: silences, captions, takes, and more, with a trial and three pricing tiers.
Open Light: Procedural HDR Lighting Without the Texture Archaeology
Open Light is a new tool that generates procedural HDR light textures. It builds softboxes, gobos, Kino Flo style sources and other modifiers as 32-bit EXR or HDR files, with support for ACEScg and resolutions up to 4K.
Real Caustics for Blender
Real Caustics bakes water caustics into textures so your shots keep moving while your render times do not.
ASCII Resolve: Free Resolve effect turns footage into configurable text art
ASCII Resolve is a free DaVinci Resolve effect that turns clips into configurable ASCII-style graphics. The free download is available on Gumroad.
Today: ICE.ART 2026.I kicks off on April 7
ICE.ART 2026.I begins April 7 at 5:00 PM CEST. Physics sims, Q and A, prizes, then stages and splats across three nights.
Media-Anywhere launches AirFrame.One
AirFrame.One serves frame-addressable media straight from cloud storage to a browser portal and Premiere, no file shuffling required.
dy Install Libs adds Library Manager to Houdini
dy Install Libs ships Library Manager for Houdini, turning library installs into clicks instead of JSON wrangling.
RealityScan 2.1.1 adds better COLMAP support and new XMP export options
RealityScan 2.1.1 is a maintenance release, but a practical one. Epic updates COLMAP exchange, adds new XMP with image list export options, cleans up mask export, and fixes a long list of editor, alignment, and CLI issues.
Beeble Background Remover hits Cloud app
Background Remover unbundles fast AI masking into a standalone workflow with preview, refinement, and RGBA or alpha-only exports for comps.
Switching to Davinci Resolve: Your first cut
Frame rate locked? Source Tape magic? Here’s where Resolve hides the real editing speed so you can cut first and hunt menus never.
Procedural Clouds with Cycles focus
Procedural Clouds lands on Superhive with Blender 4.5 to 5.0 support, Cycles targeting, GPL licensing, and three pricing tiers.
MetaHuman DNA add-on for RBF editor
Character DNA 0.6.2 brings an RBF pose editor for MetaHuman body correctives plus automatic DNA backups, and it targets newer Unreal and Blender builds.
WrapKit wraps surfaces in Blender
WrapKit is a free alpha Geometry Nodes wrapper for Blender that aims for cleaner surface contact and generates UVs
Hardcuts Launches Alpha Access for Fast Voxel-Based Hard-Surface Sculpting
Hardcuts is a new standalone hard-surface sculpting tool with a simple pitch: fast voxel booleans, less clutter, more shape-making. The alpha is available now, free to try, and might be a rather good way to spend a quiet Easter weekend.
CameraMatch AutoSetup v6 speeds photo matches
Jamie Cardoso ships CameraMatch AutoSetup v6, a one click camera match script for 3ds Max and Blender, with Maya queued next week.
FreeCAD 1.1 stacks workflow upgrades
FreeCAD 1.1 adds draggers, clearer previews, and CAM, Assembly, and FEM upgrades, plus broad import and export for common pipeline formats.
Adobe DNG becomes ISO standard (Not an April Fools joke)
DNG just got an ISO badge. That turns a popular RAW container into a formal standard and makes archives and pipelines a little less spooky.