Month: April 2026
9 posts
Beeble Background Remover hits Cloud app
Background Remover unbundles fast AI masking into a standalone workflow with preview, refinement, and RGBA or alpha-only exports for comps.
Switching to Davinci Resolve: Your first cut
Frame rate locked? Source Tape magic? Here’s where Resolve hides the real editing speed so you can cut first and hunt menus never.
Procedural Clouds with Cycles focus
Procedural Clouds lands on Superhive with Blender 4.5 to 5.0 support, Cycles targeting, GPL licensing, and three pricing tiers.
MetaHuman DNA add-on for RBF editor
Character DNA 0.6.2 brings an RBF pose editor for MetaHuman body correctives plus automatic DNA backups, and it targets newer Unreal and Blender builds.
WrapKit wraps surfaces in Blender
WrapKit is a free alpha Geometry Nodes wrapper for Blender that aims for cleaner surface contact and generates UVs
Hardcuts Launches Alpha Access for Fast Voxel-Based Hard-Surface Sculpting
Hardcuts is a new standalone hard-surface sculpting tool with a simple pitch: fast voxel booleans, less clutter, more shape-making. The alpha is available now, free to try, and might be a rather good way to spend a quiet Easter weekend.
CameraMatch AutoSetup v6 speeds photo matches
Jamie Cardoso ships CameraMatch AutoSetup v6, a one click camera match script for 3ds Max and Blender, with Maya queued next week.
FreeCAD 1.1 stacks workflow upgrades
FreeCAD 1.1 adds draggers, clearer previews, and CAM, Assembly, and FEM upgrades, plus broad import and export for common pipeline formats.
Adobe DNG becomes ISO standard (Not an April Fools joke)
DNG just got an ISO badge. That turns a popular RAW container into a formal standard and makes archives and pipelines a little less spooky.