Browsing Tag
nintendo
15 posts
Loveletter
Who doesn't know it: the portable games console that saw the light of day at the end of the 1980s and gave us endless hours of fun and games for many years. We are, of course, talking about the Gameboy. A time when the potential of computer-generated graphics was in its infancy. But what if a creative team back then had had access to today's production pipelines and technologies?
Microsoft and Nintendo open consoles to third-party developers
External programmers supply Xbox 360 and Wii with new programs
US video-game sales continue to rise in January
Supply shortages for Wii and Xbox 360 announced
Nintendo’s Wii begins a second career as fitness equipment
‘Want to offer players additional benefits beyond entertainment’
USK annual review sees action titles in retreat
2,807 computer and video games were submitted to the Unterhaltungssoftware Selbstkontrolle for examination in 2007. With more than 60 percent of titles, the majority received a rating of 12 and over or below. The share of action-heavy gaming fare continues to decline.
Nintendo plays its way to sharp profit growth with Wii
Nintendo’s Wii games console is making the Japanese group’s tills ring. In the first nine months of the financial year ending March 31, net profit doubled to 258.93 billion yen (1.7 billion euros).
PS2 games adopt motion control for the first time
British publisher launches a dedicated controller for each Realplay game.
Nearly one thousand copied GameBoy Advance games seized from female eBay sellers
Nearly one thousand illegally copied Nintendo Catridges with a sales value of 40,000 euros were produced by a police search of two women in northern Hesse.
Console Software Nears PC Game Revenue
German console-game revenue reached €321 million through July 2007, narrowing the gap with PC-game revenue of about €342 million.
TV consumption devours more time than online role-playing games
The average television consumer spends considerably more time in front of the television than the online gamer in front of the computer monitor. This is a finding of the “Daedalus” research project, to which the Xchar game community (www.xchar.de) draws attention on a current occasion.
THQ brings Smudo into the game
THQ Entertainment GmbH announces the collaboration with the well-known hip-hop artist and racing driver Smudo.
Around 22 percent growth in console games
Revenue from console software rose by more than one fifth to around 203 million euros in the first half of 2007. media control announces this.
Disney Forms Nintendo Development Studio
Buena Vista Games is opening Fall Line Studios in Salt Lake City to develop games exclusively for Nintendo DS and Wii.
GC Developer Conference 2005: Game Developer Meeting in Leipzig
With an extensive programme, the GC Developer Conference took place in Leipzig from August 16 to 18.
Nintendo Uses Maya for The Wind Waker Graphics
The Legend of Zelda: The Wind Waker was Nintendo’s first game to build all of its 3D graphics in Maya, supported by MEL scripting and pipeline automation.