Better Living with 3ds Max

Vizpark currently offers a plug-in called Wall & Tiles, which makes it easier to design wall and tile materials in 3ds Max.
3D modeling software interface with brick texture

Archive notice: This article was originally published on February 5, 2013. Links and embedded videos are preserved as part of the historical record.

Walls & Tiles is 3ds Max material that is intended to be very easy to use for creating procedural walls and floors based on multiple single bitmaps. According to the developer, the auto-loader loads the bitmaps from a folder into the corresponding layers for Bump, Diffuse, Reflection and Displacement, without the need to load the individual bitmaps by hand. 

Once loaded, users are intended to be able to choose from 16 material templates and determine the size, position, colour and surface of the material. The Real-World Mapping mode simplifies the use of wall textures in scenes by making the use of individual UV mapping per object unnecessary. If materials with a repeating pattern are to be created, the Linear Sequence function can be able to be used for this. 

Walls & Tiles is compatible with 32-bit and 64-bit 3ds Max from version 2011 and 3ds Max Design from release 2011, and supports Scanline rendering as well as VRay version 1.5 and later.

The 3ds Max script plug-in can be purchased here for 59 euros.

Here is an introduction to Wall & Tiles: